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 Post subject: swing machine
PostPosted: Tue Jun 01, 2010 2:47 am 
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Joined: Sat Jun 30, 2001 4:00 pm
Posts: 4581
Location: Bubble Metropolis
Hoi,

Here's a patch inspired by the Python project from http://musicmachinery.com/2010/05/21/the-swinger/ . I applied FleXoR Granular Delay modulated by wave-shaped Ramp MKII to a couple tracks. Brings some different grooves, and yes, artifacts caused by the granularity. The python code uses a proper timestretching algorithm, so it sounds better, but the options there are more limited (non-realtime, no custom modulation etc).

Consider it "proof of concept" more than anything. I had good fun with it! Why not try it on radio or speech, and you'll be talking like an Italian in no time ;p

Here's how it works: The granular delay delays incoming audio, then the delay time is modulated with a cycling wave that loops every bar. Half of the bar, the delay time decreases, and half of the bar, the delay time increases. This results in an apparent slower playback half of the bar, and a faster playback the other half of the bar... and the consecutive shortening and stretching of the audio is perceived as swing or shuffle.

Have a listen @ http://soundcloud.com/at0m-studio/sets/swing-tests for some tracks :) I took some tunes most people would know, so you all can tell the difference from the original...

Have fun,
at0m.


Attachments:
File comment: zip containing screenshot and Swing Machine modular patch. Requires M2 and FleXoR.
swing-machine.zip [1.25 MiB]
Downloaded 227 times

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 Post subject: Re: swing machine
PostPosted: Tue Jun 01, 2010 8:26 am 
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Joined: Thu Jan 09, 2003 4:00 pm
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Location: Graz
super swing-version of BollieJean, I'm sure Jacko likes it (wherever he is now). :lol:
Is it made w/ Scope 5? I can't load it in v.4.5 resp. makes it crash.

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 Post subject: Re: swing machine
PostPosted: Tue Jun 01, 2010 8:53 am 
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Yes, in Scope 5... I anticipated some compatibility issues, it should be easy to recreate the patch from the .jpg in the .zip file - enjoy! :)

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 Post subject: Re: swing machine
PostPosted: Wed Jun 02, 2010 12:39 am 
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Joined: Wed Jan 09, 2002 4:00 pm
Posts: 600
Location: Modular IV
A lovely effect, smooth and fun fun fun :D

Many thanks


Couldn't help but apply it to Counter Clock Wise :P


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 Post subject: Re: swing machine
PostPosted: Wed Jun 02, 2010 3:44 am 
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:lol:

Yea, I'm curious what you guys come up with... Variations on the patch, or swung tunes: keep us posted! :)

I've tried a couple things to soften the artifacts, but they didn't improve anything. Maybe someone else can come up with a way?

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