Share your modular kickdrum patching tips!
- FrancisHarmany
- Posts: 1078
- Joined: Sun Jun 02, 2002 4:00 pm
- Location: Haarmania
Share your modular kickdrum patching tips!
I decided to go full modular. Started building a kickdrum patch now.
If you have some tips to share with regards to patching up a kickdrum modular or percussion modular please do
Personaly I have good results with Flexor CURVE and SQUEEZE modules. I use a seperate ADSR for the squeeze modulation.
Also short AD Env to the FM input of the NLB Saw Osc adds some extra punch.
I also use a mixer to mix the SAW and the SINE sounds together.
( NLBSaw -> TRIN/SIN -> MIXER and NLBSaw -> MIXER )
Tonight I'll try to add some noise.
If you have some tips to share with regards to patching up a kickdrum modular or percussion modular please do
Personaly I have good results with Flexor CURVE and SQUEEZE modules. I use a seperate ADSR for the squeeze modulation.
Also short AD Env to the FM input of the NLB Saw Osc adds some extra punch.
I also use a mixer to mix the SAW and the SINE sounds together.
( NLBSaw -> TRIN/SIN -> MIXER and NLBSaw -> MIXER )
Tonight I'll try to add some noise.
- FrancisHarmany
- Posts: 1078
- Joined: Sun Jun 02, 2002 4:00 pm
- Location: Haarmania
Re: Share your modular kickdrum patching tips!
So this is what made so far!
I decided to use two oscs! Why not ey ?
I decided to use two oscs! Why not ey ?
- Attachments
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- FL3X Kickdrum.zip
- (2.1 MiB) Downloaded 249 times
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- fl3x kickdrum.png (529.55 KiB) Viewed 9477 times
Re: Share your modular kickdrum patching tips!
Hi,
i'm not sure what type of kick you are after but i think in general
(of course there are several different methods that yield good results)
you need only one sine oscillator (try the fm osc, or one that offers sync input) , and a number of envelopes.
You may find the multi-stage envelopes useful to modulate pitch and the vca.
Study commercial kick samples in a wave editor and create similar timbres with an oscilloscope.
I think the modular is the best environment for such work.
i'm not sure what type of kick you are after but i think in general
(of course there are several different methods that yield good results)
you need only one sine oscillator (try the fm osc, or one that offers sync input) , and a number of envelopes.
You may find the multi-stage envelopes useful to modulate pitch and the vca.
Study commercial kick samples in a wave editor and create similar timbres with an oscilloscope.
I think the modular is the best environment for such work.
- FrancisHarmany
- Posts: 1078
- Joined: Sun Jun 02, 2002 4:00 pm
- Location: Haarmania
Re: Share your modular kickdrum patching tips!
Thanks for your tips. I am putting them into practice.
Never used an oscilloscope before in my modular patching
I'm actually creating a pretty cool modular sequencer now. I can even use my Launchpad to control it (somewhat .
fun fun fun.
Never used an oscilloscope before in my modular patching
I'm actually creating a pretty cool modular sequencer now. I can even use my Launchpad to control it (somewhat .
fun fun fun.
Re: Share your modular kickdrum patching tips!
Have you seen Aderns Kick Me collection yet?
- FrancisHarmany
- Posts: 1078
- Joined: Sun Jun 02, 2002 4:00 pm
- Location: Haarmania
Re: Share your modular kickdrum patching tips!
Yes I love them! Its just not easy using them with a modular sequencer I think.
Re: Share your modular kickdrum patching tips!
You can use them via modular midi output ... And bring back Kick Me audio signal in modular...
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- Posts: 1638
- Joined: Mon Nov 15, 2010 12:57 pm
Re: Share your modular kickdrum patching tips!
I'm interested in your launchpad sequencer, too.
But I'm getting a bug for a good kick due to this thread.
But I'm getting a bug for a good kick due to this thread.
Last edited by jksuperstar on Mon Feb 22, 2016 9:34 pm, edited 1 time in total.
- FrancisHarmany
- Posts: 1078
- Joined: Sun Jun 02, 2002 4:00 pm
- Location: Haarmania
Re: Share your modular kickdrum patching tips!
How do I send a midi note-on and off from a gate signal ?JoPo wrote:You can use them via modular midi output ... And bring back Kick Me audio signal in modular...
Re: Share your modular kickdrum patching tips!
use the mds-8, it has midi outputs.
Otherwise you need a gate to midi note converter which is not provided in the standard modules.
Otherwise you need a gate to midi note converter which is not provided in the standard modules.
Re: Share your modular kickdrum patching tips!
But why use kick-me and not design your own kicks?
I never liked kick-me as a kick design device...
I never liked kick-me as a kick design device...
- FrancisHarmany
- Posts: 1078
- Joined: Sun Jun 02, 2002 4:00 pm
- Location: Haarmania
Re: Share your modular kickdrum patching tips!
fra77x2 wrote:But why use kick-me and not design your own kicks?
Thats the plan
- FrancisHarmany
- Posts: 1078
- Joined: Sun Jun 02, 2002 4:00 pm
- Location: Haarmania
Re: Share your modular kickdrum patching tips!
I forgot about these!
Blue Series Drum Modules
http://forums.scopeusers.com/viewtopic. ... um+Modules
Blue Series Drum Modules
http://forums.scopeusers.com/viewtopic. ... um+Modules
- FrancisHarmany
- Posts: 1078
- Joined: Sun Jun 02, 2002 4:00 pm
- Location: Haarmania
Re: Share your modular kickdrum patching tips!
cwmodular site is a great resource for modular
- FrancisHarmany
- Posts: 1078
- Joined: Sun Jun 02, 2002 4:00 pm
- Location: Haarmania
Re: Share your modular kickdrum patching tips!
This is the control part of the sequencer I am (trying) to build.
The signals from the PS32 go through the PS32 SIGNAL SYNC module where I delay the signal untill the end of the ramp. You can control the range of the PS32 there also. In the modular I attached the right side only responds to bank changes on the PS32 module. So only patterns 1,2,3,4.
The RAMP module has some ramps for timing. Also mixed through a matrix to give loads of options combined with the pattern matrix.
I'm sure it can be improved so I am looking for feedback!
The signals from the PS32 go through the PS32 SIGNAL SYNC module where I delay the signal untill the end of the ramp. You can control the range of the PS32 there also. In the modular I attached the right side only responds to bank changes on the PS32 module. So only patterns 1,2,3,4.
The RAMP module has some ramps for timing. Also mixed through a matrix to give loads of options combined with the pattern matrix.
I'm sure it can be improved so I am looking for feedback!
- Attachments
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- BCMFS Control.zip
- (2.92 MiB) Downloaded 217 times