Share your modular kickdrum patching tips!

Anything about the Scope modular synths

Moderators: valis, garyb

Post Reply
User avatar
FrancisHarmany
Posts: 1078
Joined: Sun Jun 02, 2002 4:00 pm
Location: Haarmania

Share your modular kickdrum patching tips!

Post by FrancisHarmany »

I decided to go full modular. Started building a kickdrum patch now.

If you have some tips to share with regards to patching up a kickdrum modular or percussion modular please do :)

Personaly I have good results with Flexor CURVE and SQUEEZE modules. I use a seperate ADSR for the squeeze modulation.

Also short AD Env to the FM input of the NLB Saw Osc adds some extra punch.

I also use a mixer to mix the SAW and the SINE sounds together.
( NLBSaw -> TRIN/SIN -> MIXER and NLBSaw -> MIXER )

Tonight I'll try to add some noise.
User avatar
FrancisHarmany
Posts: 1078
Joined: Sun Jun 02, 2002 4:00 pm
Location: Haarmania

Re: Share your modular kickdrum patching tips!

Post by FrancisHarmany »

So this is what made so far!

I decided to use two oscs! Why not ey ? ;)
Attachments
FL3X Kickdrum.zip
(2.1 MiB) Downloaded 229 times
fl3x kickdrum.png
fl3x kickdrum.png (529.55 KiB) Viewed 9146 times
fra77x2
Posts: 411
Joined: Sun May 03, 2015 3:23 pm

Re: Share your modular kickdrum patching tips!

Post by fra77x2 »

Hi,

i'm not sure what type of kick you are after but i think in general
(of course there are several different methods that yield good results)
you need only one sine oscillator (try the fm osc, or one that offers sync input) , and a number of envelopes.
You may find the multi-stage envelopes useful to modulate pitch and the vca.
Study commercial kick samples in a wave editor and create similar timbres with an oscilloscope.
I think the modular is the best environment for such work.
User avatar
FrancisHarmany
Posts: 1078
Joined: Sun Jun 02, 2002 4:00 pm
Location: Haarmania

Re: Share your modular kickdrum patching tips!

Post by FrancisHarmany »

Thanks for your tips. I am putting them into practice.

Never used an oscilloscope before in my modular patching :)


I'm actually creating a pretty cool modular sequencer now. I can even use my Launchpad to control it (somewhat ;).

fun fun fun.
dawman
Posts: 14368
Joined: Sun Jul 24, 2005 4:00 pm
Location: PROJECT WINDOW

Re: Share your modular kickdrum patching tips!

Post by dawman »

Have you seen Aderns Kick Me collection yet?
User avatar
FrancisHarmany
Posts: 1078
Joined: Sun Jun 02, 2002 4:00 pm
Location: Haarmania

Re: Share your modular kickdrum patching tips!

Post by FrancisHarmany »

Yes I love them! Its just not easy using them with a modular sequencer I think.
JoPo
Posts: 2306
Joined: Wed Jun 05, 2002 4:00 pm
Location: VRRAAaaooOôOooommmh
Contact:

Re: Share your modular kickdrum patching tips!

Post by JoPo »

You can use them via modular midi output ... And bring back Kick Me audio signal in modular...
> > > > > > > > > > > > --- Musica --> here ! ---< < < < < < < < < < < <
jksuperstar
Posts: 1638
Joined: Mon Nov 15, 2010 12:57 pm

Re: Share your modular kickdrum patching tips!

Post by jksuperstar »

I'm interested in your launchpad sequencer, too.

But I'm getting a bug for a good kick due to this thread.
Last edited by jksuperstar on Mon Feb 22, 2016 9:34 pm, edited 1 time in total.
User avatar
FrancisHarmany
Posts: 1078
Joined: Sun Jun 02, 2002 4:00 pm
Location: Haarmania

Re: Share your modular kickdrum patching tips!

Post by FrancisHarmany »

JoPo wrote:You can use them via modular midi output ... And bring back Kick Me audio signal in modular...
How do I send a midi note-on and off from a gate signal ?
fra77x2
Posts: 411
Joined: Sun May 03, 2015 3:23 pm

Re: Share your modular kickdrum patching tips!

Post by fra77x2 »

use the mds-8, it has midi outputs.
Otherwise you need a gate to midi note converter which is not provided in the standard modules.
fra77x2
Posts: 411
Joined: Sun May 03, 2015 3:23 pm

Re: Share your modular kickdrum patching tips!

Post by fra77x2 »

But why use kick-me and not design your own kicks?

I never liked kick-me as a kick design device...
User avatar
FrancisHarmany
Posts: 1078
Joined: Sun Jun 02, 2002 4:00 pm
Location: Haarmania

Re: Share your modular kickdrum patching tips!

Post by FrancisHarmany »

fra77x2 wrote:But why use kick-me and not design your own kicks?

Thats the plan :)
User avatar
FrancisHarmany
Posts: 1078
Joined: Sun Jun 02, 2002 4:00 pm
Location: Haarmania

Re: Share your modular kickdrum patching tips!

Post by FrancisHarmany »

I forgot about these! :)

Blue Series Drum Modules
http://forums.scopeusers.com/viewtopic. ... um+Modules
User avatar
FrancisHarmany
Posts: 1078
Joined: Sun Jun 02, 2002 4:00 pm
Location: Haarmania

Re: Share your modular kickdrum patching tips!

Post by FrancisHarmany »

fra77x2
Posts: 411
Joined: Sun May 03, 2015 3:23 pm

Re: Share your modular kickdrum patching tips!

Post by fra77x2 »

cwmodular site is a great resource for modular
User avatar
FrancisHarmany
Posts: 1078
Joined: Sun Jun 02, 2002 4:00 pm
Location: Haarmania

Re: Share your modular kickdrum patching tips!

Post by FrancisHarmany »

This is the control part of the sequencer I am (trying) to build.
BCMFS Control.png
BCMFS Control.png (606.05 KiB) Viewed 8790 times
The signals from the PS32 go through the PS32 SIGNAL SYNC module where I delay the signal untill the end of the ramp. You can control the range of the PS32 there also. In the modular I attached the right side only responds to bank changes on the PS32 module. So only patterns 1,2,3,4.

The RAMP module has some ramps for timing. Also mixed through a matrix to give loads of options combined with the pattern matrix.

I'm sure it can be improved so I am looking for feedback!
Attachments
BCMFS Control.zip
(2.92 MiB) Downloaded 196 times
Post Reply