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Share your modular kickdrum patching tips!

Posted: Thu Jan 28, 2016 6:25 am
by FrancisHarmany
I decided to go full modular. Started building a kickdrum patch now.

If you have some tips to share with regards to patching up a kickdrum modular or percussion modular please do :)

Personaly I have good results with Flexor CURVE and SQUEEZE modules. I use a seperate ADSR for the squeeze modulation.

Also short AD Env to the FM input of the NLB Saw Osc adds some extra punch.

I also use a mixer to mix the SAW and the SINE sounds together.
( NLBSaw -> TRIN/SIN -> MIXER and NLBSaw -> MIXER )

Tonight I'll try to add some noise.

Re: Share your modular kickdrum patching tips!

Posted: Thu Jan 28, 2016 10:19 am
by FrancisHarmany
So this is what made so far!

I decided to use two oscs! Why not ey ? ;)

Re: Share your modular kickdrum patching tips!

Posted: Fri Jan 29, 2016 9:10 am
by fra77x2
Hi,

i'm not sure what type of kick you are after but i think in general
(of course there are several different methods that yield good results)
you need only one sine oscillator (try the fm osc, or one that offers sync input) , and a number of envelopes.
You may find the multi-stage envelopes useful to modulate pitch and the vca.
Study commercial kick samples in a wave editor and create similar timbres with an oscilloscope.
I think the modular is the best environment for such work.

Re: Share your modular kickdrum patching tips!

Posted: Thu Feb 04, 2016 3:03 am
by FrancisHarmany
Thanks for your tips. I am putting them into practice.

Never used an oscilloscope before in my modular patching :)


I'm actually creating a pretty cool modular sequencer now. I can even use my Launchpad to control it (somewhat ;).

fun fun fun.

Re: Share your modular kickdrum patching tips!

Posted: Sat Feb 20, 2016 12:18 am
by dawman
Have you seen Aderns Kick Me collection yet?

Re: Share your modular kickdrum patching tips!

Posted: Sat Feb 20, 2016 3:01 am
by FrancisHarmany
Yes I love them! Its just not easy using them with a modular sequencer I think.

Re: Share your modular kickdrum patching tips!

Posted: Sat Feb 20, 2016 6:39 am
by JoPo
You can use them via modular midi output ... And bring back Kick Me audio signal in modular...

Re: Share your modular kickdrum patching tips!

Posted: Sat Feb 20, 2016 9:57 am
by jksuperstar
I'm interested in your launchpad sequencer, too.

But I'm getting a bug for a good kick due to this thread.

Re: Share your modular kickdrum patching tips!

Posted: Sun Feb 21, 2016 5:10 am
by FrancisHarmany
JoPo wrote:You can use them via modular midi output ... And bring back Kick Me audio signal in modular...
How do I send a midi note-on and off from a gate signal ?

Re: Share your modular kickdrum patching tips!

Posted: Sun Feb 21, 2016 5:16 am
by fra77x2
use the mds-8, it has midi outputs.
Otherwise you need a gate to midi note converter which is not provided in the standard modules.

Re: Share your modular kickdrum patching tips!

Posted: Sun Feb 21, 2016 5:17 am
by fra77x2
But why use kick-me and not design your own kicks?

I never liked kick-me as a kick design device...

Re: Share your modular kickdrum patching tips!

Posted: Sun Feb 21, 2016 6:45 am
by FrancisHarmany
fra77x2 wrote:But why use kick-me and not design your own kicks?

Thats the plan :)

Re: Share your modular kickdrum patching tips!

Posted: Mon Feb 22, 2016 11:07 am
by FrancisHarmany
I forgot about these! :)

Blue Series Drum Modules
http://forums.scopeusers.com/viewtopic. ... um+Modules

Re: Share your modular kickdrum patching tips!

Posted: Tue Feb 23, 2016 1:49 am
by FrancisHarmany

Re: Share your modular kickdrum patching tips!

Posted: Tue Feb 23, 2016 2:14 am
by fra77x2
cwmodular site is a great resource for modular

Re: Share your modular kickdrum patching tips!

Posted: Tue Feb 23, 2016 10:11 am
by FrancisHarmany
This is the control part of the sequencer I am (trying) to build.
BCMFS Control.png
BCMFS Control.png (606.05 KiB) Viewed 9015 times
The signals from the PS32 go through the PS32 SIGNAL SYNC module where I delay the signal untill the end of the ramp. You can control the range of the PS32 there also. In the modular I attached the right side only responds to bank changes on the PS32 module. So only patterns 1,2,3,4.

The RAMP module has some ramps for timing. Also mixed through a matrix to give loads of options combined with the pattern matrix.

I'm sure it can be improved so I am looking for feedback!