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 Post subject: Re: Audio split
PostPosted: Sun Mar 02, 2014 2:23 pm 
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Joined: Tue Apr 17, 2001 4:00 pm
Posts: 889
Yes. We can connect an output to as many inputs we like because there are little transparent monsters, and there are an infinite amount of these and they carry a signal each time we want them to do it. But there are no little monsters to carry the weight when we have several outputs and we want to squash these to one input. There is no monster that can do that. So we put some other monsters to build what is called a "mixer", which is simply an adder. And we route our signals to that new building, and magically, all the different numbers get added one to the other and by a miracle now, our little monster carrier can take that sum and put it nicely to that input that we wanted it to be placed in the first place but we couldn't because there were no way to put several buckets of water in one bucket... I hope now it is clear. I work in rocket science...


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 Post subject: Re: Audio split
PostPosted: Sun Mar 02, 2014 7:00 pm 
:lol:
but you see problems where there are none... :)


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 Post subject: Re: Audio split
PostPosted: Mon Mar 03, 2014 2:10 am 
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Joined: Sun Jan 15, 2006 4:00 pm
Posts: 522
most if not all sync inpads are pointers;
they have no values course they have no place in memory to store them;
they are just referece to an outpad;
if not connected they are null;
// ---
so:
if 30 inpads are connected to 1 outpad the value itself is stored only once in the outpad
good vibes


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