Obsidian Modules

Anything about the Scope modular synths

Moderators: valis, garyb

Post Reply
massusen
Posts: 98
Joined: Sun May 13, 2001 4:00 pm
Location: Sweden

Post by massusen »

Most of them are pretty obvious, but some are not. Does anyone have some explanation on them?
User avatar
Ben Walker
Posts: 824
Joined: Mon Apr 23, 2001 4:00 pm
Contact:

Post by Ben Walker »

I think I cover them all on my page.
Go to http://www.modularsynth.co.uk, click on Modules and then go to the third party modules page.
Let me know if I missed anything, or if anything could be expressed clearer.
massusen
Posts: 98
Joined: Sun May 13, 2001 4:00 pm
Location: Sweden

Post by massusen »

Thanks Ben! Exactly what I needed.

But it raised one question though- I do not have all of the modules explained on your page, are some of them not a part of the freebie-package?
User avatar
Ben Walker
Posts: 824
Joined: Mon Apr 23, 2001 4:00 pm
Contact:

Post by Ben Walker »

First of all there was a set of free modules (Modular Suite #1), and then there was a commercial pack (Modular Suite #2). All the modular modules that Obsidian put out are now ony available through the PowerUp pack for Pulsar, which bundles both modular suites and a few other gizmos as well. (www.fxpansion.com)

However, looking at the FXPansion site, it looks like the PowerUp pack is now only available as part of the Pulsar UltraBundle, which gives you all the FXPansion & Obsidian Pulsar creations in one go.

Contact Angus at FXpansion if you need more detail.
Cheers,
Ben
massusen
Posts: 98
Joined: Sun May 13, 2001 4:00 pm
Location: Sweden

Post by massusen »

Thanks once again Ben. Your site is a good resource.

Massus
algorhythm
Posts: 1139
Joined: Tue Apr 03, 2001 4:00 pm
Location: Tennessee, USA
Contact:

Post by algorhythm »

now obsidian just need to release modules for mod2 . . .hinthintnudgenudge
Spirit
Posts: 2661
Joined: Thu Mar 29, 2001 4:00 pm
Location: Terra Australis

Post by Spirit »

I'd be happy if anyone released anything for ModV2. A few new modules would really give it a boost. It's a fantastic system as it is, but everything can always do with a little freshener.
massusen
Posts: 98
Joined: Sun May 13, 2001 4:00 pm
Location: Sweden

Post by massusen »

I absolutely agree. A little more modules the Mad Professor Style would make the Modular2 much more fun, don´t you think... :smile:
Michu
Posts: 520
Joined: Thu May 03, 2001 4:00 pm
Location: Pyrlandia

Post by Michu »

like...
bacoo simulator? :grin:

<font size=-1>[ This Message was edited by: Michu on 2001-09-02 06:31 ]</font>
madmod
Posts: 74
Joined: Tue Aug 28, 2001 4:00 pm

Post by madmod »

Obsidian Modular1 modules are :cool:
one of pulsars best kept secerts

If it came out for mod2 i would buy it :smile:


<font size=-1>[ This Message was edited by: madmod on 2001-09-28 06:13 ]</font>
massusen
Posts: 98
Joined: Sun May 13, 2001 4:00 pm
Location: Sweden

Post by massusen »

Me too. And FXpansion- do put in some modulation inputs, please... :grin:
Post Reply