modular rapture (some new modules)

Anything about the Scope modular synths

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JoPo
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Re: modular rapture (some new modules)

Post by JoPo » Tue May 20, 2014 9:30 am

Spielraum wrote:please, can you add "pan" for "L"/"R" to control the stereo-wide :roll:
You could tweak pan by adding some module...
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Spielraum
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Re: modular rapture (some new modules)

Post by Spielraum » Tue May 20, 2014 10:40 am

yep
...after stereo-delay i need ever wide-control, these are 3 modules
why not combine into a module... :wink:

:D thx simon...
Mixer Pan
http://www.bcmodular.co.uk/forum/viewto ... f=13&t=211

edit 2014_05_25
many thanks roy for "syncStationCWM64" its wonderful basic for longer ramploops!
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Spielraum
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Re: modular rapture (some new modules)

Post by Spielraum » Sat Jan 21, 2017 7:56 am

work on old projects, but missed nice old cwm modules
can anyone help...
...roy, can you reup or PM pleace?
many thanks

http://www.cwmodular.org/CwmModules/cwm0AllModules.zip
ist dead :(

> ControlSeqCwm
Large scale control sequencer.

> CtrlSqMkII
Compact control sequencer.

> CtrlSqMkIIR
Compact control sequencer with Random function.

> GateSeqCwm
Large scale control sequencer.

> GateSeqCwmMkII
Small version of the above, with same functionality.

> GateSeqCwmMkIIR
As above, with randomising functionality.

> NoteSeqCwm
Compact note sequencer, with sophisticated random section. You can select up to 8 note values to be randomized. .

...
..
.
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roy thinnes
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Re: modular rapture (some new modules)

Post by roy thinnes » Sun Jan 22, 2017 2:27 am


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Spielraum
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Re: modular rapture (some new modules)

Post by Spielraum » Sun Jan 22, 2017 3:10 pm

cool, lieben dank roy!
now ends the copy-wahn from container to container... :)
please read PM, many thanks!

module: gateSeqCwmAR.mdl
BUG? roy, pleace can you check this?
Random only for the first 8 steps, not for all 16 :(
hat aber auch seinen reiz und seit jahren hin und wieder extra deswegen gerne verwendet ;)
wish:
v2 AR for all steps with
"Random control switch-In" (on/off) for every step
result > stable basicgroove + variant-random-addings and "freeze to new basicgroove" + variant-random-addings > usw...
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Spielraum
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Re: modular rapture (some new modules)

Post by Spielraum » Sun Dec 10, 2017 2:09 am

many thanks faxinadu!

FREE Utility

Post subject: OS Modular Modules - FREE Utility Folder - boards/bars/logos
PostPosted: Fri Nov 11, 2016 5:56 am
http://forums.scopeusers.com/viewtopic.php?f=43&t=34650

Post subject: Frequency Divider OS - 2-4-8-16-32-64 bars added to divider
PostPosted: Wed Nov 15, 2017 2:50 pm
http://forums.scopeusers.com/viewtopic.php?f=16&t=35179

we can not live without modular
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Spielraum
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Re: modular rapture (some new modules)

Post by Spielraum » Tue Feb 27, 2018 2:13 pm

hello roy, can you create a v2 Ramp State Indicator "Flexor meets CWM" for better visual contact :roll:
(v3 with midi assign for each step LED to hardware ctl...)

love your bcm collection with NGCseqControl module, and i miss a pure one CseqControl and GseqControl with Ramp State indicator.
and this collection additional as "no" container collection for modular direct "contact"...
all steps in all modules in same grid
what do you think?
:wink:
Attachments
2018_01_27-Ramp State Indicator Flexor meets CWM.jpg
2018_01_27-Ramp State Indicator Flexor meets CWM.jpg (83.74 KiB) Viewed 711 times
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Spielraum
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Re: modular rapture (some new modules)

Post by Spielraum » Sat Mar 03, 2018 2:29 pm

small grafic bug: R16 Control Module B
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2018_03_03a-R16 Control Module B (BC-BUG).PNG
2018_03_03a-R16 Control Module B (BC-BUG).PNG (32.55 KiB) Viewed 627 times
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roy thinnes
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Re: modular rapture (some new modules)

Post by roy thinnes » Sun Mar 04, 2018 7:14 am

v2 RampStateIndicator: no prob, will do it when I've got time!
Single CseqControl and GseqControl: dito.
Bugfix: http://www.cwmodular.org/Modules/R16ControlModuleB.zip
:P

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Spielraum
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Re: modular rapture (some new modules)

Post by Spielraum » Mon Mar 05, 2018 11:54 am

thank you very much roy!!
...and when you find time, pleace also, can you make a little grafic adaptation?

CWN R16 meets SC Cellular Automata
graphics compatibility (grid with 4step marker) to cellular Automata

v2 > R16cap127: pot (7bit, display 0-127)
v2a > R16cap16: pot (7bit, display 0-16 to control midi ch, next step etc)
v3 > R16cas: switch (7bit, 0/127)
v4 > R16caf: fader (7bit, display 0-127)

your synth panel is fantastic idea, this concept for R16 would be fantastic (pods, fader. switches/button)
cheers
:)
Attachments
2018_03_05-R16_meets_Cellul.jpg
CWN R16 meets SC Cellular Automata
2018_03_05-R16_meets_Cellul.jpg (66.99 KiB) Viewed 563 times
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Spielraum
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Re: modular rapture (some new modules)

Post by Spielraum » Sun Mar 11, 2018 1:56 am

v2 val with display 0 - 127 (-63 - 63),
v3 only 1HE only val 0 - 127 (-63 - 63)
what do you think :wink:

>>2018.03.23
ok, no really important,
because bcm const val is bidirectional...
Attachments
2018_03_11-constVal_valMeter_CMW-127.PNG
constVal_valMeter_CMW-127
2018_03_11-constVal_valMeter_CMW-127.PNG (31.84 KiB) Viewed 471 times
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Spielraum
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Re: modular rapture (some new modules)

Post by Spielraum » Mon Mar 26, 2018 1:57 pm

hey roy,
It is a pity that there is only one variation contrSeqCwm0-127
but it´s ok, i need the val-standard to control midi and preset management
R16 Control Module is perfekt for your BCM seq modules,
but we have no StampIndicator in grid for visual control

simons BC panel config (example min/max range/step) is genial, but only R8 module available :(

roy, i need the contrSeqCwm0-127 with cv-inputs to ext. control "stepLength", "dezip", "max level"
because that makes additional modules superfluous, and saves resources

most val modules 0-99, i do not understand the division and is very confusing
still 1000 times many thanks for all your super modules
...
cheers and HAPPY EASTER 2018!!
Attachments
2018_03_26a-SE-CA-ReMo_v20180326a.png
2018_03_26a-SE-CA-ReMo_v20180326a.png (1.89 MiB) Viewed 324 times
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