Scope 5.0.2615 bug

A place to talk about whatever Scope music/gear related stuff you want.

Moderators: valis, garyb

babaorum
Posts: 335
Joined: Tue Dec 20, 2005 4:00 pm
Contact:

Re: Scope 5.0.2615 bug

Post by babaorum »

In fact for my ASIOs pb it was my cubase project wich was full of plugs ...
I will test again in a near future the 5 version,
sorry,

Baba
Sonic Core Luna II + Pulsar II scope v5.1.2709-x64, Cubase 9.0.20 (64), Pro Tools 12.7, Wavelab element 9 (64), windows 8.1 pro (64), Asus P6T 18Go RAM core i7 920, SSL Duende Native - Lexicon PCM Reverb Bundle - Waves - Sonnox
Mydriasis
Posts: 55
Joined: Sat Nov 08, 2008 2:58 pm
Location: UK

Re: Scope 5.0.2615 bug

Post by Mydriasis »

I have installed the latest version of Scope 5 and the Modular cables have returned :D

The Miniscopes are still invisible although i cant say im likely to use them when i have Minimax. So i dont really mind :)
User avatar
erminardi
Posts: 1575
Joined: Fri Apr 30, 2004 4:00 pm

Re: Scope 5.0.2615 bug

Post by erminardi »

Mydriasis wrote:I have installed the latest version of Scope 5 and the Modular cables have returned :D
not for all modules... for example the first MODII patch (3 osc sequenced) is still unwired in my system :roll:
Mydriasis wrote: The Miniscopes are still invisible although i cant say im likely to use them when i have Minimax. So i dont really mind :)
Only when you drag Miniscopes. When they are still I can use and see all.
4PC + Scope 5.0 + no more Xite + 2xScope Pro + 6xPulsarII + 2xLunaII + SDK + a lot of devices (Flexor III & Solaris 4.1 etc.) + Plugiator.
Mydriasis
Posts: 55
Joined: Sat Nov 08, 2008 2:58 pm
Location: UK

Re: Scope 5.0.2615 bug

Post by Mydriasis »

erminardi wrote:
Mydriasis wrote:I have installed the latest version of Scope 5 and the Modular cables have returned :D
not for all modules... for example the first MODII patch (3 osc sequenced) is still unwired in my system :roll:
Mydriasis wrote: The Miniscopes are still invisible although i cant say im likely to use them when i have Minimax. So i dont really mind :)
Only when you drag Miniscopes. When they are still I can use and see all.

Oh i'll check all the MODII patches and see if mine are the same.

Both Miniscopes are invisible except for the knobs from the minute i load them. In fact its not that the body is invisible, its just not there at all
YedOrium
Posts: 21
Joined: Sun Jan 20, 2008 4:22 am
Contact:

Re: Scope 5.0.2615 bug

Post by YedOrium »

:-? I report the Miniscope and Miniscope MK II problem two versions of scope 5 ago ...
+ asio 32bit problem too (I miss the very stable asio 24bit with sonar, asio 32bit=crack and synchro problem...)
Yed
Jah Servant
Posts: 292
Joined: Thu Mar 03, 2005 4:00 pm

Re: Scope 5.0.2615 bug

Post by Jah Servant »

I noticed if you load in an old project where you used the asio 24 bit modules then they will be there however they aren't available in the menu, I couldn't really understand that one. Since I always started with my default project it wasn't a problem, they were always there.
YedOrium
Posts: 21
Joined: Sun Jan 20, 2008 4:22 am
Contact:

Re: Scope 5.0.2615 bug

Post by YedOrium »

:P Thank you. I stole the "asio 24bit" in my "scope 4.5". Better but not perfect yet.
We'll see.
Yed
User avatar
garyb
Moderator
Posts: 23246
Joined: Sun Apr 15, 2001 4:00 pm
Location: ghetto by the sea

Re: Scope 5.0.2615 bug

Post by garyb »

YedOrium wrote::-? I report the Miniscope and Miniscope MK II problem two versions of scope 5 ago ...
+ asio 32bit problem too (I miss the very stable asio 24bit with sonar, asio 32bit=crack and synchro problem...)
Sonic/Core did NOT exist 5 years ago....
YedOrium
Posts: 21
Joined: Sun Jan 20, 2008 4:22 am
Contact:

Re: Scope 5.0.2615 bug

Post by YedOrium »

Sorry : "...two versions of scope_5_RC, ago." :D
Yed
User avatar
garyb
Moderator
Posts: 23246
Joined: Sun Apr 15, 2001 4:00 pm
Location: ghetto by the sea

Re: Scope 5.0.2615 bug

Post by garyb »

:)
keep letting them know, they do care...
Post Reply