STS Series Highly Underated
I don't see how they can be that expensive to produce. I think there just isn't enough demand for them because in the past samplers had a very limited amount of RAM. Hopefully with more and more people using computers for samplers this will change. I think a lot of people are not aware of what is available and how incredible it sounds.
I have thousands of Akay samples...and I've converted all in giga format
would you be good to share that
contact me at lemura@libero.it
would you be good to share that
contact me at lemura@libero.it
For those of you that are interested, there's an advert for a whole new orchestral sample library in this month's Sound-on-Sound.
Info and demos can be found at:
http://www.vsl.co.at
Only for Giga and E-magic though.
Isn't it about time Creamware started to produce their own sample libraries if they want their Power Sampler to be taken seriously. At the moment, they rely on Akai libraies to do the job.
It seems to me that they are going to get left behind by Tascam and the HDD streaming game.
Anyway, this was supposed to be an announcement, not a rant.
Robert
Info and demos can be found at:
http://www.vsl.co.at
Only for Giga and E-magic though.
Isn't it about time Creamware started to produce their own sample libraries if they want their Power Sampler to be taken seriously. At the moment, they rely on Akai libraies to do the job.
It seems to me that they are going to get left behind by Tascam and the HDD streaming game.
Anyway, this was supposed to be an announcement, not a rant.
Robert
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- kensuguro
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one thing I don't understand though... ok, the HD streaming sounds mega-realistic. They've got a million samples of all the minute nuances and characteristics that the instrument can produce. But how the heck do you play such a sample? (I haven't tried yet) Is there any possible way to control such a large sample pool? Or do you look through the million samples to find the exact tone for the next note on the flute? Sounds to me more like cutting and pasting, rather than playing an instrument. Haven't tried, so it's just my impression though.
But basically, my question is how much work does it take to get convincing results from one of these HD streaming libraries? It's still not a piece of cake, I'd suppose. I'm at lack of any experience on this though, so I'd like some enlightenment.
The thing is, I just don't see how it's even possible to emulate a piano on any sort of sampler.. cuz monophonic samping totally misses the point of a piano. As most of you may know, you can have a terrabyte worth of piano samples, but the thing is, the moment you hit 2 notes with the sustain, the sampler enters a totally non-realistic mode that has no relation to how a real piano works. Gigapiano does this, but that's a different engine. (I think) I'd suppose this is much more OK on monophonic instruments or instruments that have lower polyphony.. plucked instruments seem much easier to sample anyway.
I'm just very inclined to think that a realistic sampled instrument has more to do with how the samples are triggered, and closely relating the sampler's engine to how the real instruments work. (semi-physmod I guess) And the sheer amount of samples don't really matter quite as much.. I'm just wondering how giga or whatever else plays against this. need info! (cuz I'm considering moving over to giga someday)
and then there's always the problem of double stroking or triple stroking an already vibrating string... ?? How is it possible??
<font size=-1>[ This Message was edited by: kensuguro on 2002-12-20 05:22 ]</font>
But basically, my question is how much work does it take to get convincing results from one of these HD streaming libraries? It's still not a piece of cake, I'd suppose. I'm at lack of any experience on this though, so I'd like some enlightenment.
The thing is, I just don't see how it's even possible to emulate a piano on any sort of sampler.. cuz monophonic samping totally misses the point of a piano. As most of you may know, you can have a terrabyte worth of piano samples, but the thing is, the moment you hit 2 notes with the sustain, the sampler enters a totally non-realistic mode that has no relation to how a real piano works. Gigapiano does this, but that's a different engine. (I think) I'd suppose this is much more OK on monophonic instruments or instruments that have lower polyphony.. plucked instruments seem much easier to sample anyway.
I'm just very inclined to think that a realistic sampled instrument has more to do with how the samples are triggered, and closely relating the sampler's engine to how the real instruments work. (semi-physmod I guess) And the sheer amount of samples don't really matter quite as much.. I'm just wondering how giga or whatever else plays against this. need info! (cuz I'm considering moving over to giga someday)
and then there's always the problem of double stroking or triple stroking an already vibrating string... ?? How is it possible??
<font size=-1>[ This Message was edited by: kensuguro on 2002-12-20 05:22 ]</font>
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Well, for Garritan Orchestral String, which is said to be the best strings available at any price, you can change articulation (read : legato, staccato, etc) using mod wheel...
Differents layer can be accessed by velocity for example...
But one big problem in giga actually, is modulation possibilities, which are very restrictive...
There is no way to modulate attack at all, same for a couple of other important parameters... Which is a big big problem if your are trying to produce a piano for example.
I can do a better sounding piano in STS than giga, even considering that giga can stream samples of more than 1gigs!
Also, never forget that stream is done from your hd, so forget about recording on the same disk... So if you want to use SFP, Logic and Giga on the same PC, you absolutely need 3 physical HD to work without clicks & pops...
Also, giga is really a resource hog, it install a service that is running in background and using loads of memory it is the MSG32SVR.dll
Giga is good for those that do orchestration, cuz you can drive 64 differents instruments, but to get 'some' performance of a huge setup like this, you need 2 PC for sure. On for giga, and one for Logic (or Cubase, etc)...
That's getting a bit expensive for an amateur like me...
Differents layer can be accessed by velocity for example...
But one big problem in giga actually, is modulation possibilities, which are very restrictive...
There is no way to modulate attack at all, same for a couple of other important parameters... Which is a big big problem if your are trying to produce a piano for example.
I can do a better sounding piano in STS than giga, even considering that giga can stream samples of more than 1gigs!
Also, never forget that stream is done from your hd, so forget about recording on the same disk... So if you want to use SFP, Logic and Giga on the same PC, you absolutely need 3 physical HD to work without clicks & pops...
Also, giga is really a resource hog, it install a service that is running in background and using loads of memory it is the MSG32SVR.dll
Giga is good for those that do orchestration, cuz you can drive 64 differents instruments, but to get 'some' performance of a huge setup like this, you need 2 PC for sure. On for giga, and one for Logic (or Cubase, etc)...
That's getting a bit expensive for an amateur like me...
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I think Giga sucks as a sampler. Its only attractive feature is the HD streaming. I haven't tried out HALion because Sonar doesn't have ASIO support yet, so I don't know if it's any better than Giga. But for most tasks I think that the STS beats Giga hands down.
Do any other samplers support HD streaming besides Giga and HALion? I don't think so; so the STS isn't being "left behind" at all -- because Kontakt doesn't do it either.
CreamWare does need to figure out a better Iout system though!
Shayne
Do any other samplers support HD streaming besides Giga and HALion? I don't think so; so the STS isn't being "left behind" at all -- because Kontakt doesn't do it either.
CreamWare does need to figure out a better Iout system though!
Shayne
The STS sounds great and performs well but I find it takes so long to create your own sample sets with it. I wish they would come up with better software for the GUI. It's really horrible the way it makes stereo akai sets mono and then you have to turn them into stereo again which is tedious as hell. Does anyone else hate this as much as I do about the STS series?
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Skunker, you can use the pitch wheel for "string portamenti" or you can set the sound to mono/legato or you can create a simple sampler with the Modular.
Braincell, of course the making of a multisample is a bit ennoying, but you have the advantage to make it at a computer screen, a keyboard and a mouse, not at a display, big like a stamp and some tiny knobs. With a little bit more patience it can be a funny work, and the result is exactly that what you want ...
Always when I feel I have no musical ideas I like to make such time-robbering things.
Braincell, of course the making of a multisample is a bit ennoying, but you have the advantage to make it at a computer screen, a keyboard and a mouse, not at a display, big like a stamp and some tiny knobs. With a little bit more patience it can be a funny work, and the result is exactly that what you want ...
Always when I feel I have no musical ideas I like to make such time-robbering things.
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On 2002-11-23 04:31, Robert wrote:
Isn't it about time Creamware started to produce their own sample libraries if they want their Power Sampler to be taken seriously. At the moment, they rely on Akai libraies to do the job.
Robert
If they sound like the CD that came with my Pulsar 1,
GOD PLEASE DON'T LET CW CREATE ANY MORE SAMPLES!