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 Post subject: 24 bit string ensembles / section balancing.
PostPosted: Thu Jul 08, 2010 4:32 pm 
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Joined: Sat Nov 24, 2001 4:00 pm
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Location: Melbourne Australia
Anyone know of any 24 bit string ensembles that would load into STS ? And anyway to tell it to use up full polyphony by doubling when less notes played in the chord ?

I've been building my own String Ensemble Combinators in Reason but only 16 bit. I group together 16 samplers loaded with different polyphonic string samples.

If I play a triad I get the sound of 48 violins. But if I play a single note 32 musicians go on strike (the sound is of 16 violins).

Googling around I stumbled on the concept of 'Section Balancing' -

http://www.audioimpressions.com/info/dvz/

http://www.audioimpressions.com/global/ ... 01_big.jpg

with stuff like this the temptation to up the $$ outlay is definately there......


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 Post subject: Re: 24 bit string ensembles / section balancing.
PostPosted: Thu Jul 08, 2010 7:50 pm 
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Joined: Sun Apr 29, 2001 4:00 pm
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Location: Great white north eh
So basically what you want is to always have the same number of instruments playing so a single note sounds like as many people are playing as when you play a chord, or even have 2 parts of the section playing different parts, but it always adds up to the same amount of instruments.

I doubt it can be done with the samplers the way they are now, it might be possible with some MIDI trickery in your sequencer.


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 Post subject: Re: 24 bit string ensembles / section balancing.
PostPosted: Thu Jul 08, 2010 8:11 pm 
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Well this is exaclty what this DVZ thing reckons it's gonna do. But its not released yet so no price. Its a 70 piece string section
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 Post subject: Re: 24 bit string ensembles / section balancing.
PostPosted: Thu Jul 08, 2010 8:23 pm 
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Location: Great white north eh
I do not really do any orchestra stuff, but that makes perfect sense.
Hasn't anyone ever used a fixed pool of "musicians" rather than an "voices per note" before?
It could get a bit complicated when you WANT some of the musicians to STFU :) maybe you can have a CC which allows 1 to 127 musicians to be awake :)


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 Post subject: Re: 24 bit string ensembles / section balancing.
PostPosted: Thu Jul 08, 2010 8:32 pm 
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Location: Melbourne Australia
..or a CC dictating how hung over the Brass section is.....LOL!!


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 Post subject: Re: 24 bit string ensembles / section balancing.
PostPosted: Thu Feb 17, 2011 1:54 pm 
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http://vimeo.com/16555888

This is a Kontakt library, hes using footpedals, pitch wheels and a second keyboard to switch orchestral sections in/out. Pretty cool.


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