PREVIEW: Rendered Virtual Analog DJ-Mixer

Scope device files created using the Scope SDK

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stuff3d
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PREVIEW: Rendered Virtual Analog DJ-Mixer

Post by stuff3d »

Soon more..........
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render test-33.jpg
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MCCY
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Post by MCCY »

Great looking!!!!!!!!!
Thanks!

Martin
hubird

Post by hubird »

awesome - indrukwekkend
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wayne
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Post by wayne »

Almost put a hole in my display trying to plug some headphones into that!
MCCY
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Post by MCCY »

wayne wrote:Almost put a hole in my display trying to plug some headphones into that!
That's exactly what I thought and could not express in english ;)
djmicron
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Post by djmicron »

are you a xone 464 fan ?

Image
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kylie
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Post by kylie »

you all are aware of the need for a much bigger display if this babe comes to life? :)
--
I'm sorry, but my karma just ran over your dogma.
voidar
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Post by voidar »

Looks nice, but I would advice agains the perspective rendering. Flat would be more practical.
stuff3d
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Post by stuff3d »

There will be next week a i-site where plug is introduced.
There will also be this plug in to free download.
However, will last a few more week.

site: www.tonquader.de

text by translator, Maybe not properly?
stuff3d
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Post by stuff3d »

yeahh, Went faster than I thought.... 464
stuff3d
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Post by stuff3d »

Those details like perspektive put out it,
One needs dan already resolution 1600x1200!
Is not determined, however, for mainstream.
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sharc
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Post by sharc »

Very nice. Looking forward to checking this out. :)
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katano
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Post by katano »

bug report: I tried to plug my phones, i doesn't work at all, too!! all I heard were some injured lc's. now all are red :-D [funny_mode_off]

nice work!! i support voidar in a non perspective render version...

greez
roman
stuff3d
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Post by stuff3d »

why?
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katano
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Post by katano »

my opinion:

- it's easier to adjust the knobs to the labeled values
- it's common in most other plugins
- i like some 3d shadows etc. but not the perspective view, it seems "more" unreal to me than without the perspective, 'cause the perspective wont change if you move your head like in real world, obv...
- means the perspective is simply wrong in most cases
- with perspective, you have to do a such view also for the labels and scales and led's...

don't get me wrong, i really like it how it looks! i just don't like it for "hands on"...

greez
roman
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Shroomz~>
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Post by Shroomz~> »

Katano, you missed out the fact that to construct this in perspective, the resulting device would be packed with about 120 *different* knob animations instead of just 4. It would also need 11 slider animations instead of just 2. I think that's a bit excessive & agree with Katano & Voidar that a 'top' view without the perspective would make more sense.

Nice job capturing the look of the 464 though !!
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katano
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Post by katano »

my words...

just to much work to get it look "right" at last...

cheers
roman
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hifiboom
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Post by hifiboom »

this looks aweeeeeesome!!!!
:o

damn nice stuff, waiting to try it out ....
you perfectly grabbed the original version, looks like an 1:1 vitual copy.

no problem here with the perspective.... if you look at the original photo, it looks the same. and its well done.

congrats. :o

PS: Scope seems to become more and more alive these days.... with nice new plug-ins.
Scope warriors get new weapons. And some of them even for free. :)
stuff3d
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Post by stuff3d »

Because I 3d Engineer am it was for me asks
whether is something like that generally possiblye.

It should become plug in which likes in more first
line to me around which to me joke does,
and there is not thus yet (perspective / Shades).

Without perspektive and Shades I would never
do thus projekt!

So is absolutely necessary three-dimensional
view for me, even if I must do more than 100 animations.

Be own 3d modell to live to wake does just joke.

and thank you for feedback!
voidar
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Post by voidar »

Your English is a bit hard to understand, but I think you mean you absolutely need the perspective render?
In that regard you are looking at a lot more animations than 100... I don't think it will work.
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