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 Post subject: cwmSynthi
PostPosted: Fri Aug 13, 2010 2:30 am 
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Joined: Thu Jan 09, 2003 4:00 pm
Posts: 553
Location: Graz
hullo!
a new cwm device. more infos here.
sound snippets v1.0, v1.2, v1.3, v1.6.
download here.
Image
:) have fun!

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Last edited by roy thinnes on Fri Nov 12, 2010 3:23 am, edited 5 times in total.

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 Post subject: Re: cwmSynthi
PostPosted: Fri Aug 13, 2010 2:58 am 
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Joined: Thu Feb 20, 2003 4:00 pm
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Location: Denmark
Cant wait to try it!


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 Post subject: Re: cwmSynthi
PostPosted: Fri Aug 13, 2010 3:33 am 
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Location: Graz
thanks!
one thing I forgot to mention: Xite owners can get one (1) voice only - sorry lads. I think xite can't handle switching on/off dsps the way Scope does. :(
to all rank and file Scopers - as I mentioned in the little manual on my site, while switching between presets some noise sound can be heard, a tribute to this dsp-switching. better turn down the volume a bit when checking the presets.

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 Post subject: Re: cwmSynthi
PostPosted: Fri Aug 13, 2010 4:23 am 
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But that one voice is quite rich and when used rhythmically while sweeping various filters, it is a most welcome synth.
Used as Star Wars jets, lasers and SFX its outstanding too.
A beautiful synth.

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 Post subject: Re: cwmSynthi
PostPosted: Sat Aug 14, 2010 8:07 am 
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Joined: Fri Feb 19, 2010 6:25 am
Posts: 67
Location: UK
Thanks!
Ive had a quick play and really like this so far. Nice layout and plenty of features which set it apart from other synths ive got. :D


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 Post subject: Re: cwmSynthi
PostPosted: Sat Aug 14, 2010 9:47 am 
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Joined: Fri Apr 30, 2004 4:00 pm
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Location: Italy
:o :o :o :o :o :o :o :o :o :o :o

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4PC + Scope 5.0 + no more Xite + 2xScope Pro + 6xPulsarII + 2xLunaII + SDK + a lot of devices (Flexor III & Solaris 4.1 etc.) + Plugiator.


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 Post subject: Re: cwmSynthi
PostPosted: Sat Aug 14, 2010 1:42 pm 
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Okey-dokey...that's even better. thanks for reporting!
it wasn't the final version, so if it works now, it was my fault to say its monophonic in Xite.
or rather, my sharpness to debug it :D

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 Post subject: Re: cwmSynthi
PostPosted: Sat Aug 14, 2010 4:09 pm 
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Joined: Fri Apr 30, 2004 4:00 pm
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Location: Italy
awesome! :)

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 Post subject: Re: cwmSynthi
PostPosted: Mon Aug 16, 2010 7:07 am 
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Joined: Thu Mar 23, 2006 4:00 pm
Posts: 85
Location: Romania
Great sounding synth and very complex, thanks a lot!


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 Post subject: Re: cwmSynthi
PostPosted: Mon Aug 16, 2010 9:15 am 
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Joined: Tue Dec 31, 2002 4:00 pm
Posts: 663
Location: Czech
This is my favorite synth.

THANKS


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 Post subject: Re: cwmSynthi
PostPosted: Mon Aug 16, 2010 10:05 am 
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This synth has the potentiality of starting a huge preset exchange!!! ^_^
Impressive work!!!!!!
Thanks, Roy for president! :)

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4PC + Scope 5.0 + no more Xite + 2xScope Pro + 6xPulsarII + 2xLunaII + SDK + a lot of devices (Flexor III & Solaris 4.1 etc.) + Plugiator.


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 Post subject: Re: cwmSynthi
PostPosted: Mon Aug 16, 2010 10:56 am 
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Joined: Thu Sep 20, 2007 10:25 am
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Location: Sweden
An instant classic !! Great work, Roy!


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 Post subject: Re: cwmSynthi
PostPosted: Mon Aug 16, 2010 4:16 pm 
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Hey it is working perfectly well.
I based my conclusion on the default preset since back then I didn't have the presets.
It seems as though using Osc 1 only, even with 10 voices, has voice stealing as holding down notes caused monophonic playing while sustaining a note.

After hearing Stardusts' success I had to try the presets ( which are really sweet ) and when you you leave the default state and load up all Oscillators, it works perfectly well.
I apologise for the confusion.

Well I can say after auditioning the presets and adding 16 voices the synth is a smoker.
I am so use to not having certain synths working in the XITE-1 I had assumed wrongly again, thankfully stardust rescued me from shelving this gem. :)

16 voices takes a little time to load but its smooth fully loaded.
I will use 6 voices at most.
Attachment:
untitled.JPG

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http://soundcloud.com/jimmyvee/sets/sol ... akt-tunes/


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 Post subject: Re: cwmSynthi
PostPosted: Thu Aug 19, 2010 8:16 am 
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Joined: Thu Mar 01, 2007 5:01 pm
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Location: Everywhere....Nowhere
Excellent synth!!!!! Thanks a bunch!

Some really thick juicy sounds and doesn't hog the dsp's when the polyphony is increased


Dan


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 Post subject: Re: cwmSynthi
PostPosted: Thu Aug 19, 2010 3:53 pm 
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Location: Graz
thank you for your comments! I'm glad that you like that quirky synth.
an update is already available. ( http://www.cwmodular.org/files/CwmSynthi.zip )
- bugfix: envFollow and extInsert mod sources had been mono only; also rawSawOsc3 had only one voice .
- inserts have more mod possibilites now: not only modSource1-5 but Oscs, other inserts, external signals, and...
- half inverted mod sources (m1HI-m5HI):the positive range of a mod signal is inverted, so 0 becomes max, and max becomes 0.
(examples and some new presets will come soon-ish. :) )

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 Post subject: Re: cwmSynthi
PostPosted: Fri Aug 20, 2010 2:42 am 
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Location: Italy
woah! :)
I'm using this device for my last song! it rocks, thanks!!!

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4PC + Scope 5.0 + no more Xite + 2xScope Pro + 6xPulsarII + 2xLunaII + SDK + a lot of devices (Flexor III & Solaris 4.1 etc.) + Plugiator.


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 Post subject: Re: cwmSynthi
PostPosted: Sun Aug 22, 2010 12:32 pm 
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Posts: 95
Location: moscow russia
24db filters is planned? also triggered MultiOsc would be good .

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 Post subject: Re: cwmSynthi
PostPosted: Fri Aug 27, 2010 2:06 pm 
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Location: Graz
@eminardi: perfect. maybe we can hear some soundbytes of your track?
@tjsound: 24db filters - you can have a similar effect by using two 12dBs in a row; triggered MultiOsc - you could use multiOscSlave, which can be synced to gate or to a masterOsc.

hey, a new version is here. new presets in the v11 and v12 folders. ( http://www.cwmodular.org/files/CwmSynthi.zip )

new features:
-multiLfo + randomSigGenerator: valMeter to see what values are generated.
-switch for internal/external tempo sync. because ext. tempo will produce crackles on tempoDelays, there is a new...
-switch to decide if MidiClock (if used) should have effect on tempoDelay times or not.
-more mod input choices for mods :P
-new mod source: audio-triggered adsr. it won't react on Mvc gate, but on audio signals, i.e. if the signal reaches a definable threshold.
new audio examples here. (made with a single instance of CwmSynthi.)

this synth starts to make fun!

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 Post subject: Re: cwmSynthi
PostPosted: Fri Aug 27, 2010 3:43 pm 
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Location: The Land of Cheese, Beer & Fat Chicks
That is one serious bad ass synth...THANX! :wink:

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 Post subject: Re: cwmSynthi
PostPosted: Sat Aug 28, 2010 11:45 am 
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Joined: Mon Jun 20, 2005 4:00 pm
Posts: 712
:o ?


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