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 Post subject: DxCwm
PostPosted: Fri Dec 19, 2008 4:59 am 
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Joined: Thu Jan 09, 2003 4:00 pm
Posts: 546
Location: Graz
hi!
my first device. :)
it's a fm synth with 6x multi or Waldorf Osc (switchable).
check the new version with aftertouch and some more stuff:
http://www.cwmodular.org/files/DxCwm.zip
Image

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Last edited by roy thinnes on Thu Jan 01, 2009 2:21 pm, edited 1 time in total.

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 Post subject: Re: DxCwm
PostPosted: Fri Dec 19, 2008 5:25 am 
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Joined: Thu Sep 23, 2004 4:00 pm
Posts: 334
Location: Netherlands
Wow!

A FM synth! Great work Roy! Just love FM bass sounds...
I'd love to try this device next week! Getting my new DAW monday so I'll have to be patient...

*thumbs up*


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 Post subject: Re: DxCwm
PostPosted: Fri Dec 19, 2008 5:39 am 
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Joined: Sun Mar 25, 2001 4:00 pm
Posts: 1194
Location: Germany
This looks AMAZING!!! :o


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 Post subject: Re: DxCwm
PostPosted: Fri Dec 19, 2008 5:45 am 
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Joined: Thu Dec 18, 2008 6:43 am
Posts: 13
Hi

i Love the Layout of the parameters

+ MIII feeling :)


Thanks.


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 Post subject: Re: DxCwm
PostPosted: Fri Dec 19, 2008 7:18 am 
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Joined: Sun Jul 24, 2005 4:00 pm
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Location: PROJECT WINDOW
There is an FM God .. :D
This is a very nice gift I must go play w/ it now. :wink:

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 Post subject: Re: DxCwm
PostPosted: Fri Dec 19, 2008 8:27 am 
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Joined: Tue Dec 31, 2002 4:00 pm
Posts: 661
Location: Czech
My favorite device - THANKS :-)


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 Post subject: Re: DxCwm
PostPosted: Fri Dec 19, 2008 9:02 am 
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Joined: Wed Dec 01, 2004 4:00 pm
Posts: 935
I'm sure this wil be very nice. Thanks!


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 Post subject: Re: DxCwm
PostPosted: Fri Dec 19, 2008 10:57 am 
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Joined: Mon Oct 29, 2001 4:00 pm
Posts: 622
Location: No idea. All looks the same down here
Looks good Roy 8)

I'm getting an unregistered device error here on our 6-dsp system. Does it have any Mod II/III modules in there?

I'll try it out on the main Scope system later.

Thanks.


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 Post subject: Re: DxCwm
PostPosted: Fri Dec 19, 2008 11:36 am 
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Brotha' Man Thinnes,

This is a fierce predator.
A tweakers dream having the FM Op's and Waldorf's together.

I already have several great little patches to tweak.
The panning of the 6 Operators really is great as differnt ADSR amounts can delay the audio of that operator and time them to appear in the stereo field for lot's of movement.

The layout is spectacular also. Every possible combination has been thought out.
I am already assigning CC's from a KS88 and making a larger control surface as those little bastards are hard to see.

This is a great Christmas gift even if you are a Hindu Buddhist Monk. :D
Do you drive around in that classic Porsche w/ an Orange Robe and a bald head still.........?...........ankyu.

ll kiddin' aside I have tried many attempts in Modular and only have a nice FM EPiano patch. You saved me months of work.

Thanks A Bunch Mate.

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http://soundcloud.com/jimmyvee/sets/sol ... akt-tunes/


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 Post subject: Re: DxCwm
PostPosted: Fri Dec 19, 2008 1:55 pm 
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Joined: Wed Feb 23, 2005 4:00 pm
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Location: The Blue Shadows
Thanks Roy. 8)

stardust wrote:
just a bit curious :) what script is behind the free envelope ? :-?


Have you read 'Animal Farm'?


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 Post subject: Re: DxCwm
PostPosted: Fri Dec 19, 2008 2:52 pm 
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Joined: Thu Jan 09, 2003 4:00 pm
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Location: Graz
hullo and thanks for all the replies.
stardust:
Quote:
what script is behind the free envelope ?

rampGen->controller modifier (tabIn<->editInCurve)
sharc:
Quote:
I'm getting an unregistered device error here on our 6-dsp system. Does it have any Mod II/III modules in there?

no no, for god's sake. actually, I have no clue which dsp(s) should require extra registration here :-?

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 Post subject: Re: DxCwm
PostPosted: Fri Dec 19, 2008 4:23 pm 
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Joined: Thu Sep 20, 2007 10:25 am
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Location: Sweden
sharc wrote:
Looks good Roy 8)

I'm getting an unregistered device error here on our 6-dsp system. Does it have any Mod II/III modules in there?


I´m getting the same error, I don´t have Mod III..

Zangsta


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 Post subject: Re: DxCwm
PostPosted: Fri Dec 19, 2008 4:34 pm 
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Location: Great white north eh
Very nice synth there. nice to hear something different.
and lends itself rather nicely to (3 pages!) of BCR2000 control.
and btw..the free envelope is great! how is it made if you dont mind me asking.
. thanks!

if you get unregisterred device its because you have to copy all the folders in "scope" and paste them in your scope folder. then restart scope. if you dont restart scope you get the unregistered ramp generator.


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 Post subject: Re: DxCwm
PostPosted: Fri Dec 19, 2008 7:49 pm 
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Location: No idea. All looks the same down here
Neutron wrote:
if you get unregisterred device its because you have to copy all the folders in "scope" and paste them in your scope folder. then restart scope. if you dont restart scope you get the unregistered ramp generator.


Not working at this end mate. I already had the ramp generator installed, but just tried installing like you suggested and then restarting, but I'm still getting the error. It's a 2x 3dsp card system with SFP3.1c and the free Scope 4.0 installed.


roy thinnes wrote:
no no, for god's sake. actually, I have no clue which dsp(s) should require extra registration here :-?


It's OK Roy, for me anyway as I'd probably be running this bad boy on the main Scope system usually. I just thought you'd like to know :wink:


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 Post subject: Re: DxCwm
PostPosted: Sat Dec 20, 2008 6:12 am 
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Joined: Fri Apr 04, 2008 4:54 am
Posts: 11
Location: France
our plateform have now the fm synth it desevres!

Very very very nice...!


Last edited by cyril_g108 on Sun Dec 21, 2008 12:07 am, edited 1 time in total.

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 Post subject: Re: DxCwm
PostPosted: Sat Dec 20, 2008 8:08 am 
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Joined: Thu Sep 20, 2007 10:25 am
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Location: Sweden
I have tried the copy-paste-restart-routine in a couple of variations,
still get unregisterred device-message..
Zangsta


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 Post subject: Re: DxCwm
PostPosted: Sat Dec 20, 2008 10:17 am 
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Posts: 5669
Location: The Blue Shadows
stardust wrote:
Shroomz~> wrote:
Have you read 'Animal Farm'?


Yes. but why ? Am I the donkey ?


:lol: No. I am.. :D

Sorry for the OT Roy & thanks for this synth. It looks great !!


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 Post subject: Re: DxCwm
PostPosted: Tue Dec 23, 2008 12:36 pm 
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Joined: Sun Jul 24, 2005 4:00 pm
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Location: PROJECT WINDOW
Agreed 100%.

I have spent all morning on trying to get some new sounds and after 6 hours :o I pulled off some really nice pre's.
I was after the elusive DX7 sound used on Chridtopher Cross's song Sailing and nailed that one, but my FM Tines still have a couple squeaks left in it to iron out.
But I made a snippet of where it's at right now.
It sounds perfect in the Mids and Highs, but those tricky ass Waldorf's are still causing me grief in the Low end.
With 31 algo's you'd think I find a work around.
I stored 9 FreeEG's that are really usefeul, and AuxEG's are handy too.

This device really has a deep round low end unlike othe FM emu's.

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http://soundcloud.com/jimmyvee/sets/sol ... akt-tunes/


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 Post subject: Re: DxCwm
PostPosted: Tue Dec 23, 2008 1:16 pm 
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Joined: Fri Mar 22, 2002 4:00 pm
Posts: 44
Location: Kingdom of Sweden
This is a nice little synth. Good work indeed. :) Just one little oddity to report: when I select "device show" after it's been loaded onto my board, the GUI shows up to the right almost entirely outside the display area; everything to the right of the letters "DxC" is outside the screen. Not a real bug per se, just something I thought you'd like to know. I can drag it back to the center of the screen in any case.


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 Post subject: Re: DxCwm
PostPosted: Tue Dec 23, 2008 1:26 pm 
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Joined: Tue Mar 25, 2008 4:39 pm
Posts: 259
I've had that happen recently to the routing window as well. I'm wondering if that isn't some more general Scope 'feature' :P

This thing sounds MOST excellent.

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