SubModevZ

Scope device files created using the Scope SDK

Moderators: valis, garyb

djmicron
Posts: 1181
Joined: Wed Jul 23, 2003 4:00 pm
Location: Milano

SubModevZ

Post by djmicron »

SubModevZ is a modular module that allows to save modular patches ready to be loaded inside Modular 2, Modular 3 and Modevz

The main concept is "patch it", "save it", "load it".

Multiple SubModevZ patches can be loaded in a single Modular environment.

SubModevZ introduces a different way of making connections inside a modular environment and it's not more necessary to plug dozens of cables on the same connector, but in an easier and cleaner way, we have more connectors modules called "nodes", each one of them is related to the same group of connectors (subdivided by colors).

SubModevZ is equiped with Modcon, a modular control surface that allow us to build our perfect sized control surface.

SubModevZ is based on a modified Modular 1 engine and it's free for all Creamware - Sonic Core Scope users.

Please go to the devices section of devz.org to download it.

http://www.devz.org/site/docs/devices/index.php

Thank You

Sal


the SubModevZ module
Image


the ModCon controller
Image


The Modular Window
Image

inside Scope (editing mode)
Image
Last edited by djmicron on Wed Oct 03, 2007 4:20 am, edited 2 times in total.
TB303
Posts: 7
Joined: Thu Aug 23, 2007 11:35 pm

Post by TB303 »

looks like a very nice invention :D
User avatar
Tau
Posts: 793
Joined: Mon Jun 26, 2006 4:00 pm
Location: Portugal
Contact:

Post by Tau »

It's like a reinvention of the Modular and the MRC! If this Mod Con is customizable, then it sure is someting we had all been waiting for!

I have tried the preset, but I can't figure out how to load modules into the SubModevZ modular window... there are no menus, an clicking on the DEVS logo opens a credits panel... What am I missing? I have Mod II and Mod III installed...

edit: It seems that dragging from the explorer window works... silly me :roll: but where are the modcon modules? :-?

Any help?
TB303
Posts: 7
Joined: Thu Aug 23, 2007 11:35 pm

Post by TB303 »

read the manual?
User avatar
Tau
Posts: 793
Joined: Mon Jun 26, 2006 4:00 pm
Location: Portugal
Contact:

Post by Tau »

read the manual?
actually, yes!

I have been trying it with the pdf open... But I have found nothing, have you?

I can only drag modules from the browser or the explorer window, and no luk with a new modcon...

In fact, don't know if it also happens there, but my manual has pages 6 & 8 blank...
TB303
Posts: 7
Joined: Thu Aug 23, 2007 11:35 pm

Post by TB303 »

well the filename submodevz_preview_b.zip suggests it's a preview
djmicron
Posts: 1181
Joined: Wed Jul 23, 2003 4:00 pm
Location: Milano

Post by djmicron »

hello,
i have added the modcon basic package in the devices section.

The manual is still not finished, so i have forgot to write that modules must be added from the scope browser or from the system browser.

Thank You for trying it.

Sal
User avatar
Ben Walker
Posts: 824
Joined: Mon Apr 23, 2001 4:00 pm
Contact:

Post by Ben Walker »

What a great concept - it would be very nice if we could build up a library of sub modules for quick and easy loading into patches.
Not going to have time to try this until next week, but very exciting idea.

Congratulations on new site and good luck with everything.

Ben
User avatar
HUROLURA
Posts: 1314
Joined: Tue Feb 21, 2006 4:00 pm
Location: FRANCE
Contact:

Post by HUROLURA »

Just look greats !!!

This should almost be the extended MRC that was asked by Breitner:

http://www.planetz.com/forums/viewtopic.php?t=21456

To get closer to the request of Breitner, only 2 pots miss to get closer to the physical surface of a BCR 2000.

I will try it and see if I should go on fighting with the SDK to achieve this or if I can now concentrate on over projects...

CheerZ
User avatar
FrancisHarmany
Posts: 1078
Joined: Sun Jun 02, 2002 4:00 pm
Location: Haarmania

Post by FrancisHarmany »

wow! fantastic idea!!!


it will be interesting to see how this goes!

I suspect I will use this to create stereo versions of lots of mono-filters :)

It would be great to have more inputs, for sending modulation signals to the SubmodevZ. For example. with a filter you can then send Cut/Res modulation signals to the device!

Are there any drawbacks with latency/dsp usage/whateverness ? Would it be a good idea to create a simple stereo lowpass filter submod, with 2 modules inside ?


It would also help if we could display some text on the module inteface. Telling us what kind of submod it is, or what the in/outputs are. If we have more input signals, you can then put some text describe what kind of signal the device expects.

Just an idea, I am definitly loving this idea. Will test soon.


Thanks!
User avatar
widy
Posts: 175
Joined: Wed Apr 07, 2004 4:00 pm
Location: Austria-Graz
Contact:

Post by widy »

hi!

wow ... cool innovation for scope :-)
realy a great work :-)


i tested it for 2 hours and bulid a first test patch to see how it works....and it works fine :-)
reload of a mod2 patch with my own submoddevz inside works also fine and also my own control surface :-) there are no side efects and crashes until now :-) :-)

but the dsp usage is very high
i loaded only the empty submoddevz...and my scope pro 14 dsp system can only handly ~11 of this empty devices i tested this also with the sub mod loader
and i can load ~22 of them

maybe its possible to setup the connections modules in a dynamic way to avoid dsp usage ....because the module is usefull to setup basic circutes with are often used...and baisc circutes dont need so much connections .... but im not the hardcore a mod patcher

but very very thx for this great tool
widy
djmicron
Posts: 1181
Joined: Wed Jul 23, 2003 4:00 pm
Location: Milano

Post by djmicron »

thank You for the feedbacks,
for sure the dsp load can be optimized and it is one of the reasons of why i have delayed the release of the complete package with all submodevz variations.
I am happy that it works without big problems.
Cheers

Sal
User avatar
widy
Posts: 175
Joined: Wed Apr 07, 2004 4:00 pm
Location: Austria-Graz
Contact:

Post by widy »

Tau wrote:It's like a reinvention of the Modular and the MRC! If this Mod Con is customizable, then it sure is someting we had all been waiting for!
...

edit: It seems that dragging from the explorer window works... silly me :roll: but where are the modcon modules? :-?

Any help?
1) tried to use a normal mod2 win insert modcon basic controlers ...
sequencer midi source 1-> modular2win->[ mod midi in -> modcon basic controlers -> midi merger -> mod midi out] ->sequencer midi dest 1

updates in cubase will be seen on the modcon basic controlers ..and update modcon basic controlers can be recorded in cubase ... but in this case i need to turn off midi out in cubase ..otherwise i got some midi loop :-)
so maybe if i but the bcr hardware in this midi chain it will work better..but no time left to test this right at the moment :-)

2)where is the modcon modules
if i load submoddevz in the scope routing win ... right click ...surfaces .. open mod win ... in the mod win ..in the middle under the routing buttoin is the modcon button ...... click it :-)
if u load a submoddevz module into an other modular win .. just click on the modcon icon on submoddevz surface

lg widy
User avatar
darkrezin
Posts: 2123
Joined: Fri Nov 02, 2001 4:00 pm
Location: crackney

Post by darkrezin »

dude you f***ing rule. Can't wait to try this out.
User avatar
hifiboom
Posts: 2057
Joined: Thu Aug 03, 2006 4:00 pm
Location: Germany, Munich
Contact:

Post by hifiboom »

this sounds very interesting.

Have to try this. :D

thank you, dj !
User avatar
faxinadu
Posts: 1602
Joined: Wed Nov 01, 2006 3:12 am
Location: israel
Contact:

Post by faxinadu »

woah very nice gift, thanks!
Scope, Android, Web, PC Plugins and Sounds:
http://www.oceanswift.net
Music
https://faxinadu.bandcamp.com/
User avatar
the19thbear
Posts: 1406
Joined: Thu Feb 20, 2003 4:00 pm
Location: Denmark
Contact:

Post by the19thbear »

any updates regarding the dsp consumation yet? :)
Lima
Posts: 917
Joined: Mon Dec 29, 2003 4:00 pm
Location: Italy
Contact:

Post by Lima »

Not yet :-( Just checked here:
http://www.devz.org/site/devz/
Welcome to the dawning of a new empire
User avatar
the19thbear
Posts: 1406
Joined: Thu Feb 20, 2003 4:00 pm
Location: Denmark
Contact:

Re: SubModevZ

Post by the19thbear »

so.. can this be used as a regular MRC as well?
i mean:
open up modular3.
make a patch.
assign controllers to the submoddevz surface.
save the device.

AND!: does it work in xtc mode?
Post Reply