DSP Mic v.2.0

Scope device files created using the Scope SDK

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brain1
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Post by brain1 »

<a name="planetz-file"></a><a href="http://www.planetz.com/Pulsar/files/dev ... .JPG"><img src="/forums/images/file_icon.gif" border="0" alt=" File"> File</a><BR> <a name="planetz-tag"></a>Price ($USD): 0<BR> <a name="planetz-tag"></a>Type: DSP Microphone<BR> _____________________________________<BR><BR> DSP Mic v.2.0 adds features and removes some unnecessary functions from previous version.(not yet available.)
* DSP Mic v1.0 is no longer available.

thanks to spacef for helpful tips.


<font size=-1>[ This Message was edited by: brain1 on 2004-05-14 00:15 ]</font><BR><BR><a name="planetz-fileimage"></a><IMG SRC="http://www.planetz.com/Pulsar/files/dev ... cv.2.0.JPG" BORDER="0">
bosone
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Post by bosone »

this is a great ad useful device... but is it possible to disable the DSP usage for the uffect you are not using? it is very DSP hungry!!
Stige
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Post by Stige »

This is good/useful one. But like Bosone said, perhaps saving DSP by disabling modules would be a good idea. Another suggestion: De-esser is usually a must have tool when working with vocals. Perhaps you could add one to this device :wink:.
Thinking the order of modules.. I'm always using EQ before compressor, because EQ can change dynamic characteristic noticeably. Using comp after EQ, you can achieve better control over dynamics. De-esser is the last tool in my vocal chain. Compressors (and EQ as well, if boosting hi freq.)strenghten all 'Sss' sounds, so keeping it as last, it gives best efficiency and 'finalizes' the vocal track.

Just my thoughts. Good work brain1
brain1
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Post by brain1 »

<font size=-1>[ This Message was edited by: brain1 on 2004-05-13 18:11 ]</font>
Warp69
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Post by Warp69 »

Hey,

regarding unload dsp's : http://www.planetz.com/forums/viewtopic ... orum=11&15

Kind regards
brain1
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Post by brain1 »

thanks for the link warp69!

cheers
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spacef
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Post by spacef »

(i also confirm what i said in this thread, about inserted effects/dsp, at least in sfp 3.1).
Stige
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Post by Stige »

Hi

My personal opinion about the order of modules would be like this:
INPUT LEVEL KNOB --> HI/LO CUT --> GATE --> TUBE (+output level knob for this module) --> EQ --> DE-ESSER --> VERB --> OUT LEVEL KNOB.

I would perhaps leave the TUNE and MULTI modules out of this device. Though delay unit with reverb would be very nice. Also reduction meters for compressor and de-esser would be great. Looking forward to see your further development :wink:
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next to nothing
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Post by next to nothing »

Seems like the best thing to do here is to ask mr.spacef how u can make users able to juggle the order of the modules (like in spacef multi insert)
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spacef
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Post by spacef »

tss, tss, that's secret :wink: (should be found alone, no special trick there...)

<font size=-1>[ This Message was edited by: spacef on 2004-02-15 12:06 ]</font>
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astroman
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Post by astroman »

doesn't load on 4 DSPs - intended ?

:sad: Tom
roberflas
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Post by roberflas »

hi, it's a great idea.
In my opinion the audio chain must be like:
1.-Impedance adaptor with transfomr simulator, gain knob.
2.-Hi pass filter and tube simulator (a two valve stage simulator)
3.-Comp stage with soft, hard knee and mu detector.
4.- EQ, three band with analog feeling.
5.- Deesser compressor.
6.- Limiter with tape saturation and total gain knob.
All stages with in/out switches and VU's for gain and reduction levels.
Wiht and impedance adaptor with transform input you don't need Mic simulator anymore, this the goal in hi priced mic-preamps in market and a compresor with mu detector is the best way to treat a good voice.
Thank you for yor work.
Best regards
brain1
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Post by brain1 »

"doesn't load on 4 DSPs - intended ? "

this is not intended- i am working on version that unloads dsp's when effect is not in use.

i will keep working to optimize this device and i'll post updates when i have newer working versions.
thanks for the feedback

regards
brain1
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astroman
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Post by astroman »

tnx, brain1 - it was of course with a little humorous intention :wink:
but I'd rather prefer the 'mic-shape' as an option only - those things tend to get annoying with time.

I have Ingo's little Fender amp sim, which takes 4 times as much screen estate as necessary and always distracts somehow, so I use it much less that it deserves.

From the DSP appetite of the device I assume you're serious with your approch - and the layout is a part of sales as well.
Some people get crazy from the light blue colors of a reverb alone :wink:

I do like those funny layouts, like the FreeMaryJane, Fender, your MicSim, Filther or the weird Delay 'tree' where red leave-'bowls' control the fx, but for dayly use those get tiresome.

just 2 personal cents - cheers, Tom

<font size=-1>[ This Message was edited by: astroman on 2004-02-16 17:47 ]</font>
kwild
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Post by kwild »

Why don't u improve the multi voice section?
For example.adding a pan pot for each voice and a modulation via LFO or even via Envelope Follower.Without a modulation the multiplied voices are too much "robotic" and fake.
U can made a very interesting device,something similar to the Waves Doubler a great DX plug-in usefull for tweak voices.
I use it a lot and an SFP improved version sounds very interesting for my productions.
Best regards.

http://www.kwild.com
brain1
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Post by brain1 »

DSP Mic v.20 available soon - see original post
kwild
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Post by kwild »

the link don't works...check it!

http://www.kwild.com
http://www.balentia.com
brain1
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Post by brain1 »

kwild - the link is only an image file- the DSP Mic 2.0 is not just yet ready - still working on a few challenges.

also - i am trying the pan ,envelope /lfo idea for the multi voice - but i am also needing a little help for this- haven't yet figured out how to route the signal into a working circuit- *any developers that know about modulating a signal with lfo or envelope's- please help -, it would be much appreciated for a tip on this..

thanks for all the help and useful tips and idea's - it makes being a DP rookie pretty fun- soon enough there will be alot more people developing with Scope too! vey exciting i think
kwild
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Post by kwild »

OK.
I don't have experience as a developer and i can't help u for that,but i hope someone wants help you developing this interesting device.
Regards.
Warp69
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Post by Warp69 »

Hey,

I need more information before Im able to help you out - What kind of modulation? Pitch, volume, pan or something else?

You should make you own modules, since LFO is a sync signal. You can use the MIX2 and SYNC MULTIPLY modules for pan and volume modulation.

Kind regards
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