Cursor for Pulsar2 and 3

Preset lists and tools for Scope modules

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arikama
Posts: 17
Joined: Wed Jul 04, 2001 4:00 pm
Location: Japan

Post by arikama »

<a name="planetz-file"></a><a href="http://www.planetz.com/Pulsar/files/pro ... .zip"><img src="/forums/images/file_icon.gif" border="0" alt=" File"> File</a><BR> <a name="planetz-tag"></a>Related To: Cursor for Pulsar<BR> _____________________________________<BR><BR> Are you satisfied cursor on Pulsar?
I wonder that's hard to see, but standard cursor is unsatisfactory.
If you think too, let's get it.

Please install cursor these directly.
I recommend to back up data before extract it.

Pulsar2
pulsarappapplication

Pulsar3
pulsar3appapplicationcursor
rcaia
Posts: 34
Joined: Tue Jun 26, 2001 4:00 pm
Contact:

Post by rcaia »

These are really a nice improvement. Makes connecting devices a bit easier. They really get your attention when you try to connect an illegial connection.

<font size=-1>[ This Message was edited by: rcaia on 2001-10-14 20:25 ]</font>
subhuman
Posts: 2573
Joined: Thu Mar 29, 2001 4:00 pm
Location: Galaxy Inside

Post by subhuman »

Looks like "standard cursor" only with icons next to them when you are making connections. I agree, it does make things more clear over both other methods, even if the "Pulsar cursors" look cooler, these are more useful.
piet piel
Posts: 65
Joined: Tue Nov 05, 2002 4:00 pm

Post by piet piel »

Anyone ever noticed that the standard pulsar cursor causes some kind of strange distort on the analog output..?
ds-sound
Posts: 90
Joined: Mon Feb 25, 2002 4:00 pm
Location: Blend Studios
Contact:

Post by ds-sound »

Yeah, I like these new cursors too.
Much more clear than the default 3d cursors we all got with SFP. The cursor is frighteningly big, but that's cute, in a way. :smile:

You should consider outlining the additional text ("Link", "Ok" etc') to make it more readable over pale bright devices.

Good work!
Blend Studios | www.BlendStudios.co.il
ds-sound
Posts: 90
Joined: Mon Feb 25, 2002 4:00 pm
Location: Blend Studios
Contact:

Post by ds-sound »

Once again, may be NOT. :smile:

The "hot Spot" (the pixel that's actually used to select elements) is not placed at the edge of the arrow.

This problem makes it difficult to select rounting lines mostely, since we should blindly aim with somewhere at the center of the cursor instead of simply using its tip.

How about a corrected version of this fine idea?
Blend Studios | www.BlendStudios.co.il
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