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 Post subject: development systems Scope FX, Scope GUI, Open Scope SCOPE 6
PostPosted: Thu Aug 04, 2016 10:44 pm 
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Joined: Sun Nov 08, 2015 4:28 pm
Posts: 201
I'm still try to conceive a FFT module. Instead of using DSP, I was adviced to used C++ and run the FFT native on the host. In order to do this, you need a librarry and some header files. I'm searching around and come to something like 'Scope FX, Scope GUI, Open Scope SCOPE 6', but I can't find a real download for any of those. Please enlighten me.
looks like at least effclass.h and ScopeDLL.lib is required. Where are they now?


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 Post subject: Re: development systems Scope FX, Scope GUI, Open Scope SCOP
PostPosted: Fri Aug 05, 2016 8:02 am 
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Joined: Mon Nov 15, 2010 12:57 pm
Posts: 1420
Contact Sonic-core for a SCOPE 6 development kit. However, from most developers, they suggest sticking with SCOPE 5. SCOPE 6 is unreleased, and your host code shouldn't be changed by it.

Just make sure you can compile both 64bit and 32-bit versions :) :) 32-bit is still prevalent, but 64-bit is where things are headed due to RAM addressing beyond 4GB.


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 Post subject: Re: development systems Scope FX, Scope GUI, Open Scope SCOP
PostPosted: Fri Aug 05, 2016 3:15 pm 
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Joined: Sun Nov 08, 2015 4:28 pm
Posts: 201
jksuperstar wrote:
Contact Sonic-core for a SCOPE 6 development kit. However, from most developers, they suggest sticking with SCOPE 5. SCOPE 6 is unreleased, and your host code shouldn't be changed by it.

Just make sure you can compile both 64bit and 32-bit versions :) :) 32-bit is still prevalent, but 64-bit is where things are headed due to RAM addressing beyond 4GB.

That's the answer I got from Sonic Core: stick to 5, because 6 is unstable.


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 Post subject: Re: development systems Scope FX, Scope GUI, Open Scope SCOP
PostPosted: Sun Aug 07, 2016 3:15 am 
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Joined: Wed Nov 01, 2006 3:12 am
Posts: 1067
Location: israel
forget 6, it isn't working and none of the devlopers use it. sdk5 is the version to work with.

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