I seem to remember in my old scope DP there was an example synth with a mod wheel in it, (that one with the flames on i think?)
but now with SDK i do not see it. i just want to add a mod wheel amount to control some modulators, preferably without the actual animated modwheel graphic.
i searched for "wheel" in my scope SDK folder and dont see anything.
Mod wheel, how do you do it?
Re: Mod wheel, how do you do it?
You could just connect a pot or slider that's assigned CC1 through a controller modifier & set the curve to linear. The output from the controller modifier would then be connected to the gain pad of a mix module for attenuating the LFO or modulators.
Re: Mod wheel, how do you do it?
I will try that, with an invisible pot. thanks.
i would like to look in one of the example synths and see if it is done that way. i still have my olds DP install cd, maybe i can install it on a different machine (so it wont screw up my drivers)
i would like to look in one of the example synths and see if it is done that way. i still have my olds DP install cd, maybe i can install it on a different machine (so it wont screw up my drivers)
Re: Mod wheel, how do you do it?
blue synth has it... assign CC1 to LFO gain... that's it....
Re: Mod wheel, how do you do it?
Thats a pretty simple mod wheel, but i get the picture
Re: Mod wheel, how do you do it?
You were right , Inferno has one too... just didn't remember it...
yeah, basics, then you develop the more sophisticated aspects by yourself the way you want to
yeah, basics, then you develop the more sophisticated aspects by yourself the way you want to