Mod wheel, how do you do it?

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Neutron
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Mod wheel, how do you do it?

Post by Neutron » Mon Mar 16, 2009 8:03 am

I seem to remember in my old scope DP there was an example synth with a mod wheel in it, (that one with the flames on i think?)
but now with SDK i do not see it. i just want to add a mod wheel amount to control some modulators, preferably without the actual animated modwheel graphic.
i searched for "wheel" in my scope SDK folder and dont see anything.

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Shroomz~>
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Re: Mod wheel, how do you do it?

Post by Shroomz~> » Mon Mar 16, 2009 8:42 am

You could just connect a pot or slider that's assigned CC1 through a controller modifier & set the curve to linear. The output from the controller modifier would then be connected to the gain pad of a mix module for attenuating the LFO or modulators.

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Neutron
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Re: Mod wheel, how do you do it?

Post by Neutron » Mon Mar 16, 2009 8:48 am

I will try that, with an invisible pot. thanks.
i would like to look in one of the example synths and see if it is done that way. i still have my olds DP install cd, maybe i can install it on a different machine (so it wont screw up my drivers)

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spacef
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Re: Mod wheel, how do you do it?

Post by spacef » Tue Mar 17, 2009 6:54 am

blue synth has it... assign CC1 to LFO gain... that's it....

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Re: Mod wheel, how do you do it?

Post by Neutron » Tue Mar 17, 2009 7:56 am

Thats a pretty simple mod wheel, but i get the picture :D

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spacef
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Re: Mod wheel, how do you do it?

Post by spacef » Tue Mar 17, 2009 1:13 pm

You were right , Inferno has one too... just didn't remember it...
yeah, basics, then you develop the more sophisticated aspects by yourself the way you want to :-)

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