I think it's the main scope software to be optimized for the xite and at the same time, something can be enhanced on the solaris circuit to be more lightweight.neuromantik wrote:I talked to John very recently about this. The Xite-1 architecture's backwards compatibility with legacy devices is actually the weak link in the design, where the synchronous IO being "bottlenecked", preventing a 'simple' codefix to allow the advanced zarg devices to exploit more dsps. If he decides to update his plugins it might take a lot of work, including coorporation from S|C. If enough people want it perhaps I can get a kickstarter going so we can get serious about this. I'm pretty sure that without some help from the community, or unless Solaris appears on the cover of SoS and sells 10000 units next year nothing will change while we're still "young" unfortunately.Bud Weiser wrote:...djmicron wrote: ...
The number of voices depends on what you load on your patch.
The Solaris can load a different number of different oscillators, filters, can load modular patches, so it's not possible to have a certain polyphony with it.
So, some time ago I´ve read somewhere about Solaris´ limit is 3 voices on XITE-1.
If that´s true, it would be sad because hardware Solaris runs 10 voices on 6x 333MHz SHARCs which is less than XITE-1 offers.
All I wanted to know is if this is fixed/improved already or not.
It´s also not a dealbreaker for me, just only want to be informed.
I think John collects money,- buys XITE and SDK 6,- than will update his plugins anyway.
Bud
If any developers (I'm aiming to become a SCOPE one myself but only work with MAX/CSound/Pd atm) want the exact gist of the problem, and how it's not really Zarg's fault nor is it easily remediable, pm me and I can forward any info.
The Prodyssey, the Minimax and the Pro5 sounds great and are lightweight at the same time and ok, they are not complex like the solaris, but for sure they are developed with performance in mind.