Search found 8410 matches

by astroman
Wed Dec 11, 2002 6:08 am
Forum: General Scope Discussion
Topic: Pulsar 2 and ........???
Replies: 3
Views: 521

hi stelibo, I mentioned that setup, because I found it more or less accidently. Just bought the mixer for additional IOs. But it's much more useful (for me) in this configuration where it's splitted between some computer stuff AND external audio. The 16 channels are just the 'communication' channels...
by astroman
Tue Dec 10, 2002 6:18 pm
Forum: General Scope Discussion
Topic: D type 25 pin connectors
Replies: 2
Views: 378

it's a TDIF interface connector à la TASCAM
by astroman
Tue Dec 10, 2002 4:11 pm
Forum: General Scope Discussion
Topic: Once again: sample rates
Replies: 23
Views: 1878

Nestor, Pulsar's internal processing is 32 bit and with VDAT you may record this at up to 96 khz samplerate. :wink: ....wanna buy new harddisk, dude ? :lol:
That 32-bit is really appealing. It's symetric. 2x16 is more aestethic than 16+8.
And certainly better to transmit.

cheers, Tom
by astroman
Tue Dec 10, 2002 3:58 pm
Forum: Problem Solving
Topic: Can't hear ?????!
Replies: 25
Views: 2206

Shatnorsk,

you got a replacement board and started from your old harddisk - or was the OS installed new from scratch after the replacement ?
Btw. which OS and mobo you're running ?

cheers, Tom
by astroman
Tue Dec 10, 2002 3:51 pm
Forum: Problem Solving
Topic: Can't hear ?????!
Replies: 25
Views: 2206

On 2002-12-10 15:28, giucant wrote: You must learn zen serenity... ...Consider this: 1. it's ABSURD creamware get out a release full of bugs (graphic, audio, routing, no 24 bit ecc... ecc...) with BETA (!!!!) wdm drivers... it's ABSURD you have to format a harddisk to get rid of a piece of software...
by astroman
Tue Dec 10, 2002 3:22 pm
Forum: Problem Solving
Topic: Can't hear ?????!
Replies: 25
Views: 2206

it doesn't matter if the thing is called Pulsar or Luna ! It's the same procedure. For simplicity: plug a headphone into the output of the onboard sound and play your game. Hear something ? Fine. You may replace the headphones by a cable to Luna's analog-in Or setup Windows / your game's default aud...
by astroman
Tue Dec 10, 2002 3:04 pm
Forum: General Scope Discussion
Topic: Pulsar 2 and ........???
Replies: 3
Views: 521

hi stelibo and welcome ! the Behringer 3216 might fit nice with Pulsar if equipped with the ADT1616 16-ch-adat expansion. Just route 16 channels from Pulsar via adat-out to the 3216 and back from the mixer via adat-in as a replacement of your current onscreen-mixer. Then you don't need to automate t...
by astroman
Tue Dec 10, 2002 11:52 am
Forum: Problem Solving
Topic: pulsar crahshes when loading two STS samplers
Replies: 4
Views: 801

dunno exactly, but I can save 2 STS 3000 ( no data loaded, though) in a project. It may be more related to the STS 4000. For curiosity: do you have a certain application for 2 distinct samplers ? The empty sampler is a tremendous resource hog and midi/sound details could as well be applied to differ...
by astroman
Tue Dec 10, 2002 11:35 am
Forum: General Scope Discussion
Topic: Vectron synth
Replies: 1
Views: 358

hi, a rather different approach, hardly comparable. How it sounds you know from the Vectron Player, the soundengine is the same. Vectron is in the direction of the Wavestation, main aspect being the changes of a sound over time. If you're into sound design and want to build your own wavesets from yo...
by astroman
Tue Dec 10, 2002 8:29 am
Forum: Problem Solving
Topic: horrible digital white noise, is my card broken?
Replies: 24
Views: 3477

you might disconnect the analog source from your project routing and use only the Luna box for IO. If the noise doesn't reappear, you have at least a temporory cure. It's all very vague because the effect can't be associated with a certain part of the system. Damages by static electricity are very s...
by astroman
Tue Dec 10, 2002 7:54 am
Forum: General Scope Discussion
Topic: Once again: sample rates
Replies: 23
Views: 1878

the latency thing is very simple: sound 'happens' twice as fast at 96 khz :wink: The actual 'unit' of latency is the number of samples in a device buffer. If those samples are played back at a higher rate, then less time is needed. Imho you should convert your various data rate and bit deepth source...
by astroman
Tue Dec 10, 2002 7:40 am
Forum: Scope XTC
Topic: XTC POLL !!!
Replies: 16
Views: 5331

you got me six_wax, the 'do..t' words must have melted to one big doubt before my eyes :oops:
Anyway, here's a review right in front of me about 'New Plugins for Powercore'...
Final statements
plus side: open platform for 3rd parties
minus side: too few 3rd parties active
:lol:

cheers, Tom
by astroman
Tue Dec 10, 2002 1:30 am
Forum: Problem Solving
Topic: horrible digital white noise, is my card broken?
Replies: 24
Views: 3477

On 2002-12-09 20:38, Spirit wrote: Also, why did your first power supply fail ? Do you know what the cause was ? because it was built as a piece of crap. Sorry for Tim what's happened, but it's NOT a single case. There are examinations about reliability and voltage quality of powersupplies which sa...
by astroman
Mon Dec 09, 2002 5:51 pm
Forum: Off Topic
Topic: It's beginning to look a lot like
Replies: 9
Views: 2231

you've convinced me: a digicam is something to have :lol:
it's hard to say 'merry xmas' with all those shopping weirdos running around here like mad, but on planetz it's certainly received the way it should.

mxms, Tom
by astroman
Mon Dec 09, 2002 5:26 pm
Forum: Problem Solving
Topic: ADAT problems, pulsar 1
Replies: 9
Views: 962

hi, from what you write I'd suspect it's the Roland malfunctioning. You may check several items: do the Adat out ports on both systems light ? Check the Pulsar hardware by routing a mono testsignal through the Adat-ports: out1->in1, out1->in2, out2->in2, out2->in1 If any one of the cases work you ha...
by astroman
Sun Dec 08, 2002 4:38 pm
Forum: Scope XTC
Topic: XTC POLL !!!
Replies: 16
Views: 5331

six_wax, user interface issues are the most tedious and time consuming parts of any developement project. It may look easy on the screen, but may be a hell to control what's going on on the surface. Just an example for amusement: change the color depth of your display while keeping Pulsar running an...
by astroman
Sun Dec 08, 2002 12:39 pm
Forum: Problem Solving
Topic: Can't hear ?????!
Replies: 25
Views: 2206

it's probably not the soundcard itself but the installer that 'connected' the onboard sound to Windows default playback devices. You'd have to manually choose the Pulsar's wave / direct sound drivers in the affected program's setup. Or leave it as it is and feed the analog out of the onboard sound b...
by astroman
Sat Dec 07, 2002 9:22 pm
Forum: Off Topic
Topic: Studio Lamps
Replies: 16
Views: 2684

while we're at it...
recently someone offered one of these really old all-in-one Macs (SE) on eBay.
He got a fair amount beyond the regular price range because:
instead of tube and electronics it contained an :eek: AQUARIUM :eek:

:lol: Tom
by astroman
Sat Dec 07, 2002 8:24 pm
Forum: General Scope Discussion
Topic: Once again: sample rates
Replies: 23
Views: 1878

imho the high sample rates are unavoidable. Certain digital processing (like filtering) is much easier at high rates and afaik some circuitry is even cheaper to produce. You don't have to exchange your complete signal chain to benefit from this. That's what the guy in the review meant with the examp...
by astroman
Fri Dec 06, 2002 10:53 am
Forum: Off Topic
Topic: Studio Lamps
Replies: 16
Views: 2684

Snoopy, stay away from these: they produce tremendous electrical noise :eek: The gas inside is ignited by a high voltage pulse and the driving circuitry contains large inductivities. But if you like spectral illuminations: they are nice for some nonsense do-it-yourself activities to relax from recor...