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by astroman
Fri Mar 29, 2019 5:00 pm
Forum: Modular Talk
Topic: Tape delay 64 bits
Replies: 32
Views: 2848

Re: Tape delay 64 bits

I would have posted the mail by Ralf Dressel from 2011, but it's in German. Bottomline: we fixed the device long ago (so this copy is valid), and we have a Sony and an Asus Notebook both running a Win 64bit OS. One works, the other fails, no idea why. Imho it's not worth messing around with it. The ...
by astroman
Fri Mar 29, 2019 1:16 pm
Forum: Modular Talk
Topic: Tape delay 64 bits
Replies: 32
Views: 2848

Re: Tape delay 64 bits

JoPo was right (of course), here's the 64bit version attached - and it's definitely fixed. The files were sent because they were missing on the install, and a note stated the fix, but: at Sonic Core they had no clue why they worked without problems on some 64bit installations and failed on others. I...
by astroman
Fri Mar 29, 2019 11:22 am
Forum: Devices
Topic: Would I need Modular IV to build devices with the SDK?
Replies: 15
Views: 780

Re: Would I need Modular IV to build devices with the SDK?

nice one, Faxi 8) I recall John Bowen's Python Pro Synth, which turned a modular patch (Python) into a standalone device. It's not an exact remake, because an effect section was added and integrated into the synth feedback. A significant extension, which shows how SDK can be used to improve an alrea...
by astroman
Fri Mar 29, 2019 6:37 am
Forum: Modular Talk
Topic: Tape delay 64 bits
Replies: 32
Views: 2848

Re: Tape delay 64 bits

sorry, I picked them from an archive because the .zip contained only these 2 files and iirc Sonic Core had sent an update soon after the Mod4 release. But I can look further for stuff with 64 in it's name...
by astroman
Fri Mar 29, 2019 6:30 am
Forum: Devices
Topic: Would I need Modular IV to build devices with the SDK?
Replies: 15
Views: 780

Re: Would I need Modular IV to build devices with the SDK?

there is a learning curve of course, as digital audio is a complex domain. But it's the most flat curve you'll find - regardless where you look. If you go the classic way and get an Analog Devices Sharc Prototyping board, you'll need their Visual DSP SDK. Then write DSP Assembler (possibly cloaked b...
by astroman
Thu Mar 28, 2019 4:30 pm
Forum: Devices
Topic: Would I need Modular IV to build devices with the SDK?
Replies: 15
Views: 780

Re: Would I need Modular IV to build devices with the SDK?

thanks for clearing this up :)
by astroman
Thu Mar 28, 2019 12:19 pm
Forum: Devices
Topic: Would I need Modular IV to build devices with the SDK?
Replies: 15
Views: 780

Re: Would I need Modular IV to build devices with the SDK?

yes, a lot of the logic structure of the device is handled in a modular way, but it looks like the Scope routing window. Modular modules have their own graphic signature image on top, similiar to the (say) mixer surface on top of the mixer rectangle in routing window. That rectangle could be opened ...
by astroman
Thu Mar 28, 2019 9:35 am
Forum: Devices
Topic: Would I need Modular IV to build devices with the SDK?
Replies: 15
Views: 780

Re: Would I need Modular IV to build devices with the SDK?

Maybe this makes it a bit easier to understand: the whole Scope environment is simply a big modular. Everything is built the same way. What you see on screen is the same as what you'd see in SDK, except that in SDK there are more layers and connections which are hidden during regular use (as they ar...
by astroman
Thu Mar 28, 2019 9:21 am
Forum: Device/Module Wishlist
Topic: Oscilloscope
Replies: 6
Views: 1957

Re: Oscilloscope

iirc the graphic action in Scope generates a significant CPU load (it's based on a cross-platform library).
For high res display I guess feeding audio to an external display application with optimized GPU access might be a better approach.
by astroman
Wed Mar 27, 2019 4:03 pm
Forum: Music
Topic: made at spacef studio
Replies: 3
Views: 629

Re: made at spacef studio

yes, solid work and great sounds, maybe heading for indy charts :D 8)
by astroman
Wed Mar 27, 2019 3:58 pm
Forum: Music
Topic: Scope - Mystery°R_P_M
Replies: 1
Views: 289

Re: Scope - Mystery°R_P_M

nice texture and ostinato melody, mainly the sine kick and the slow attack lead thing 8)
by astroman
Sat Mar 23, 2019 5:03 pm
Forum: Modular Talk
Topic: Tape delay 64 bits
Replies: 32
Views: 2848

Re: Tape delay 64 bits

here's what I consider the 64bit corrected version, but I can't check it for lacking a 64bit Scope system
by astroman
Mon Mar 18, 2019 4:03 pm
Forum: Modular Talk
Topic: Tape delay 64 bits
Replies: 32
Views: 2848

Re: Tape delay 64 bits

I just checked the 'Tape Delay long' module on my XP 32bit system and had no trouble. But I really wouldn't miss this thing if it were flawed to death. Just bury it and move on ;) The speed up/down mod isn't my cup of tea at all. But I'll lookup those old email files with the 64bit versions anyway, ...
by astroman
Mon Mar 18, 2019 3:55 pm
Forum: General Scope Discussion
Topic: latency of vdat plugin ?
Replies: 1
Views: 601

Re: latency of vdat plugin ?

I'm too lazy also, but I remember it as the only recording device to capture and replay a mix exactly as it was perceived when monitoring. It collects it's data from the Scope routing and plays it back the same way. (in cases the whole mix was done in Scope) Whenever there was a Windoze driver invol...
by astroman
Sun Mar 17, 2019 2:39 am
Forum: Modular Talk
Topic: Tape delay 64 bits
Replies: 32
Views: 2848

Re: Tape delay 64 bits

I only remember it vaguely (my Win7/64 installation had a very short lifespan), and there were some files sent by Sonic Core as to fix the issue. Tbh I didn't find that module overly convincing, so just forgot about it. Imho the only (!) convincing tape delay is Celmo's Vintage Delay. It does the no...
by astroman
Sun Mar 17, 2019 2:19 am
Forum: General Scope Discussion
Topic: Not using drivers
Replies: 6
Views: 531

Re: Not using drivers

But only if Scope's analog (or digital) outputs are connected to the B-Mixer.
Or you have to install another virtual routing system (which exists, but is more complex to setup)
by astroman
Wed Feb 27, 2019 3:05 pm
Forum: General Scope Discussion
Topic: Scope STS 5000 = Roland V-synth??!!
Replies: 4
Views: 590

Re: Scope STS 5000 = Roland V-synth??!!

Afaik the timestretch/pitchshift of STS5000 can only be applied to an already recorded sample.
It's no realtime process on input audio and written in Intel code, not Sharc DSP.
This makes a relation between Roland and Creamware/Sonic Core rather unlikely, but that's jmho on the topic, no facts.
by astroman
Wed Feb 27, 2019 2:55 pm
Forum: General Scope Discussion
Topic: Samples from Mars into scope ?
Replies: 3
Views: 455

Re: Samples from Mars into scope ?

You can only recreate the patches by hand in any of the STS samplers, setting up keygroups and associate samples to keys. Some of their instruments are tweaked multisample sets, which is a lot of work to get at least a similiar result. (these need the full Kontakt version, not the free player) Sorry...
by astroman
Tue Feb 26, 2019 4:51 pm
Forum: General Scope Discussion
Topic: any downsides of short latency ?
Replies: 20
Views: 1435

Re: any downsides of short latency ?

If I understand the article correctly, both PCI cards report their latency correctly to the DAW. The Adat latency is negligible, it's almost exactly half a millisecond for a full roundtrip, 20 samples iirc. (I measured it once with an Adat Mixer/Scope combo and got a nice filter effect while monitor...
by astroman
Mon Feb 25, 2019 10:53 am
Forum: Problem Solving
Topic: Scope STDM cable
Replies: 14
Views: 1104

Re: Scope STDM cable

Set the patch to a single voice and watch the DSP meter. The Exception error might as well point to a hidden bug in the synth's routing. Solaris is one of the most complex Scope synths and such things may happen.
(if it's not triggered by overloading as mentioned)