Atom Atoms are the smallest entity holding executable code. There are four different types of atoms DSP-Atoms, PeP-Atoms, VxD-Atoms, DLL-Atoms.
Attenuator A module used to reduce the level of an audio signal.
Audio Connection Module Leads a signal to to the outpus of a Scope Device.
Bagpipes A so-called musical instrument, also known as the dudelsack, sometimes used in times of war to frighten the enemy. Any attempt to virtualize this instrument in Scope could result in severe damage to your computer, your ears, or the Scope hardware itself.
Bi-polar One of the properties of a signal meaning its value is represented with both positive and negative numbers.
Circuit The nodes and their interconnections in a project window are being referred to as circuit. The circuit is the functional part of a device or a module.
Circuit Representation The Circuit Representation of a device refers to representation obtained when in 'Cicuit View'
Color selector The dialog in which you select and edit colors for a GO.
Connection Module Implements a pad.
Control Various surface components like, faders, potentiometers, editable text fields etc.
Controller MIDI controller - sends and can receive MIDI data.
Converter A module that performs a conversion of one signal type into another, permitting the connection of otherwise incompatible pads.
Device (*.dev) A device is a complete working design including a graphical surface, controls, circuits etc. Examples of devices are the various synths, mixers, and effects modules.
DSP Digital Signal Processing (arithmetic) or Digital Signal Processor (hardware circuit optimized for digital signal processing)
Dynamic Bitmap A special, resizeable bitmap. A dynamic bitmap can be devided into zones each with different behaviours when resizing the bitmap.
Element The term 'Element' is often used when refering to the surface. Technically it can refer to either a Module, a GO or a GOTree.
Empty Effect A template device containing the basic elements of an effect design. It can be used to begin a new effect project.
Empty Synth A template device containing the basic elements of a synth design. It can be used to begin a new synth project.
Floating point An encoding technique consisting of two parts: a mantissa representing a fractional value with magnitude less than one, and an exponent providing the position of the decimal point. Floating point arithmetic allows the representation of very large or very small numbers with fewer bits.
Folding The act of taking a selection of modules and creating a new module of which they become children.
Gate 1. One of the signals available in Scope. A Gate signal is a control signal used to start an envelope generator, for example. 2. The noise gate effect module.
GO Graphical Object. All visible elements in Scope are comprised of GOs.
GO tree Graphical Objects tree.
Gradient The graduated fading of one color into another, used in surface design.
GUI Graphical User Interface
Latency The time delay between the initiation of an action and its result.
Level Each module can contain one or more modules; one can therefore refer to the different hierarchical "levels" of a module, where these inner modules reside. Sub-levels can becreated by using the 'fold' option.
List, Parameter In the parameter list the parameters and their properties are defined.
List, Preset The preset list manages a number of presets. Each device can have one or more preset lists.
Mode, Edit- In Edit mode a module and its elements or GOs can be arranged, sized, and otherwise adjusted.
Mode, Move- Move mode allows modules and GOs to be moved around in the project window.
Mode, Use- Use mode permits a module's functional elements, such as switches and faders, to be operated. You cannot access folded modules when in move mode.
Modular The modular synthesizer that comes with Scope. 'Modular' refers to the nature of this instrument as a collection of pre-designed circuits that must be patched together to create a functional device.
Modular II Newer Version of the CreamWare Modular synthesizer.
Module (*.mod) A module is made up of Atoms and/or Modules. Each module can consist of a number of other modules. A module can, but does not necessarily need to have a surface.
Node A node is the graphical representation of a module when you are in Circuit View.
Opacity The degree to which the background is visible through a GO.
Oscillators, free-run Free-running, the wave is constantly being generated without a defined beginning or end.
Oscillators, Trigger- With the push of a button an Oscillator can also be restarted or "triggered".
Pad Pads are the points at which signal connections are made. There are several types of pads that require specific signals (see 'Signals') such as audio, control, controller, frequency or MIDI.
Pad, Export Allowing other modules to access pads which would normally be encapsuled in a module on a lower hierarchical level. Technically speaking an exported pad is a reference pointing to the original pad in a folded circuit.
Panel A Panel is a container for graphical objects, which make up parts of - or a whole surface in terms of a GUI for a device or module.
Parameter A parameter in the Scope environment is an externally referenzable value. It can be accessed from any host software like VST-compatible sequenzers.
Patch Verb: to connect an output to an input (or vice versa). Noun: a 'patch' sometimes refers to an entire collection of modules and their connections to each other, as in "You should save that patch before you quit." In this sense a patch is like a preset (q.v.).
Pattern A bitmap designed to be applied repeatedly to create a patterned surface design.
Preset A preset is a snapshot of a subset of a device's parameter values. It is used to save and recall favorite 'patches' (q.v.) or settings. Scope devices can store and restore presets for all pads which have been added to the parameter list.

In Scope /DP 3.0 multiple preset lists can be generated for one device. A reverb effect for example can have a seperate preset list for the early reflection and the reverb component.

Project (*.pro) The top level of the Scope working environment. A project can include devices, modules and their connections (circuits), a device design in progress, or anything else you find in Scope.
Project Explorer The Project Explorer offers a hierarchical tree view of your project. It also gives you access to the pad and GO windows. Devices and modules can be dragged from the File Browser directly to the desired hierarchy level in the Project Explorer tree.
Sampleticks The sample clock frequency. In Scope, all calculations are specified at 48 kHz. The environment adjusts them automatically for other sample rates.
Signal, ESYN- Signal provided by Envelopes to a MIDI Voice Controller required for correct voice handling.
Signal, f- Bipolar frequency pad
Signal, Gate- trigger signal e.g. to start an envelope generator (asynchron)
Signal, S/PDIF- The Sony/Philips consumer digital audio interface specification. Similar to AES/EBU, but it uses unbalanced cables and there are some differences in the word format.
Signal, Sync A synchronous signal used for sample-accurate triggering of FM operators.
Signal, synchronous- The value of a synchronous signal is updated with every sample clock. An audio signal, for example, must be synchronous
Signals Signals are the entities that carry digital audio, control, MIDI etc information from module to module. Signals have several properties
Signals, asynchronous- All signals that are not updated with each Wordclock
Signals, Controller-Values- from so-called "Val"-Pads from the faders (asynchronous)
Surface The graphical representation of a module or device. The surface is the GUI of your device. A surface consists of a SurfaceInterface and at least one panel. Whereas the panel is the visible part of the surface whilst the SurfaceInterface is a controlling node.
Textfield An area in which to insert standard text. Can be editable, scrollable, etc.
Texture A bitmap used to provide a textured, rather than a flat surface. Texture bitmaps are applied repeatedly to provide the effect.
ULLI Ultra Low Latency Interface
View, Circuit When in circuit view [F7] only devices with their ViewID set to 'Circuit' are displayed.
View, Surface When in surface view [F8] only devices with their ViewID set to 'Surface' are displayed.
ViewID Each GO has an attribute called ViewID. Depending on its settings the GO is displayed only in the selected view. In Scope the ViewIDs 'Surface' and 'Circuit' are used to differentiate between the modules and objects displayed while working on the functional or surface design of a device
  © 2000, 2001 CreamWare GmbH. All features and specifications are subject to change without notice.
Product names are trademarks of their respective holders.